VaM 1.x How to make penis stiffer / less wobbly for insertion?

Threads regarding the original VaM 1.x
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Hey everyone,

I'm currently working with a scene with a big penis, but I'm running into a bit of a physics issue. The penis is way too "soft" or flexible, so whenever I try to guide it into the hole, it just bends easily, wobbles, and gets stuck.

Is there a specific plugin or a morph, or other way, that can make the penis more rigid and stiffer? Or is there a standard workaround for this kind of physics deformation issue in VaM?

Any advice would be hugely appreciated!

Cheers.
 
YOu can do any or combine these-
Adjust the body colliders.
Enable the penis joints and animate the penis.
Use plugins.
Or tell her it's the motion in the ocean. aka use a smaller penis.
 
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There is no workaround to make "limbs" (any kind :p) stiffer due to the way VAM works.
On the other hands, there are solutions like murn suggests.
There is also Orifice Dynamics that allows a guidance system to completely negate the alignment issue (which obviously triggers the bend/wobble situation).


There is also a very easy solution: the penis is divided in 3 controls from base to tip. You can animate all three yourself to perfectly control its behavior. ( note tho: easy on the concept, long/complex on the animation end )
 
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You can make it stiffer using the in-game physics. For each of the controllers (base, mid, tip), use the Physics tab and set "Joint Drive Spring" to max. You can also increase "Joint Drive Damper" and "Joint Drive Max Force" if needed. Here you can also change the curve using the Joint Drive X/Y/Z Angles.

But for very large ones, you need to remove some colliders and have plugin to guide it down a path as it was already mentioned.

Another idea is to use a morph like "Length" and decrease the length as you push it in using Timeline, giving the illusion of going in.
 
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