I have two morphs and two sliders. When I move one slider up, I want the other slider to be linked to it and automatically go down. Is there a way to do this?
You can set variable trigger on first slider to change value of second slider (uislider/trigger/value).
Instead of usual 0-1 set it in reverse (1.00-0.00), so when you move first one the 2nd slider should go opposite direction and viceversa.
And how do you animate morphs so they increase/decrease over a time period?
any morph you wanna trigger/animate has to be checked as "fav" (but you already know that)
someone else might give you more info on that, but there are few "linear" or "random" ways
(depends what type of morph):
-basic trigger (transition) on collision trigger
-basic randomizer using built-in FloatParamRandomizer.cs plugin
-basic animation pattern (linear or random)
-all above using timeline?
EDIT: ZRSX explained it better with timeline
Howto animate morph is kinda vague (there are different "categories"... expression morphs, pose (hand/fingers), genital morphs, bulge stuff, etc...)