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Ho to switch a scaled Character accurate with the original in a animated Scene so it still matches?

Lione

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Hi not all Women an guys are having the same 100 % Scale and some Women are 1,60 or 1,70m, some are 2m or higher ( Fantasy Characters ) some are thinner , some are chubby or have bigger or smaller Breasts .

I noticed that each time i replace a Scene Character which has a different scale than the Male or opposite the entire animation is messed up like Arms holding Breasts or Genital collision and so on. Means Hands are grabbing in Air instead Body, Penis is out, Sex Position is wrong now way over or under ....

Is there a manual easy way or a Plugin i can lock the overall Scene Body action and Genital Action if i replace a Character
so it would just grab the Body same but with a lets say from 1,85m to a ,170 height or thinner or more chubby person accurate?
So it would match all what is in the Scene Animation but with a replaced scaled character?

Actually as much as i like Scenes i often want to enjoy them with my own characters i prefer to be fully immersed.

Currently my thoughts are if i overall lock the Hands or gens to the female Body or Body Parts coordinates somehow and replace the Character the Body grab Position while loading the replacement Character should match no matter how huge the Character i replace here would be.
Since Hands would be adressed to where they have been before at the Mesh coordinates and Genital would be just where it should since its locked at the same
coordinate too.

Since the Bones are flexible and physic locked in such way, even the male Body Parts should then just move a bit up or down like the chest would bend a bit
more up or down to fit the scaled replaced female attached Body, while the Hands or Gen is always glued to the previous Characters Body Part importing it, so such cannot be messed up anymore from adding a different scaled Character.

I hope i am right but i have no clue how i could do that.
 
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This is a common issue for me, too. If you replace a person in a scene with appearance presets, those things will happen (better than the old "load look" of course). I tried to link the hands (for instance) to the females hip, but if the new (somewhat extreme) appearance presets loads, this causes some troubles like having the arms behind the back or the entire pose is destroyed ... sometimes even unfixable (Looks like playing Body Twister, lol).
I have tried to lock the hands in place, too, but this can even be worse. This was even leading to some severe physics explosions.

You could measure the figures with the measure plugin and fit the body sizes before replacing, but that is somewhat cumbersome.
"Lock parameters" for the appearance preset or "merge load" doesn't work for me in this regard.
The only thing that realy works is also somewhat cumbersome: Morph presets! Save your appearance as an morph-preset, the clothes as clothe-preset, the skin as skin-preset and the hair as hair-preset. Then load the morph-preset and the figure has the same size like the original one. Then load the skin and hair....
For some of my favourite I have done that, because for those I have saved all those different presets anyways.

If you slowly change the size back now, the chances are better to not destroy the pose and joint-links. But anyways, If you will match two poses in hight, there will be alwas issues if you change only one figures size... it is like changing one of those poses while keeping the other one. As it is now, scenes are somewhat fragile and easy to break.

There are maybe other fancy ways or plugins, but IMHO most of the time the fastest way is to load that appearance and just repair the scene.
 
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