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Hide Me

Plugins + Scripts Hide Me

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Gave it a quick try in desktop mode by adding 3 females in an empty scene with the FPS monitor on, but did not notice any improvement to FPS when having some or all out of view.
If I moved one, which disables physics while moving, it showed a big FPS jump as expected, but having it out of view made no difference.

More energy drinks needed ;) but thanks for pursuing this possibility.

Update:
I added the plugin to an empty atom, perhaps it needs to be on a person atom to work? Trying that now.

Update 2:
Similar results with the plugin on each person. Disabling manually Soft-body physics on a person that is out of view will make FPS jump noticeably, so I guess the plugin is not yet there :(
 
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I have it set up to be a scene plugin. Let me check and see if isee any difference. I thought it was working before but ill double check
 
Just updated my reply but will try to have it on the Scene plugins. Interesting, I never used it and remember it exists.
 
Strange. Tried as a Scene plugin and noticed nothing when using 3 persons as that makes improvements quite noticeable on my system.
 
It might also depend on the physics and textures. Like if your using low textures and not alot of physics it may not matter as much. Also try moving the camera further from the atoms if your super close. I have it sset so that if your super close to your atoms it wont trigger because colliding with the hitbox would trigger false positives otherwise. I might have set that threshold too high. Ill post an update and see if that helps
 
It might also depend on the physics and textures. Like if your using low textures and not alot of physics it may not matter as much. Also try moving the camera further from the atoms if your super close. I have it sset so that if your super close to your atoms it wont trigger because colliding with the hitbox would trigger false positives otherwise. I might have set that threshold too high. Ill post an update and see if that helps
Ok, have it working but it's not doing what and when I am expecting.
In the video I have 3 built-in persons, and when it hides persons it does to all, even to one that is clearly in view.
 

Attachments

  • 3person_with_hide_me.mp4
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By the way, would the intended feature also work if the person is hidden behind an atom like a wall but still in line of sight of the camera if the wall wasn't there occluding the person?
Perhaps that would be for a later version ;)
 
Yeah that would be later. I have a theory. I think its because i forgot to account for the negative distance that occurs sometimes for whatever reason in this release. Whats happening is the other two are working as intended and your technically just close enough to the third to make the game think your going through it. Save that scene please as i want to see something
 
VoidMain777 updated Hide Me with a new update entry:

Bug Fixes

Fixed the Issue where the plugin would override all person atoms with the settings of the last. I have n idea why this was happening as I was setting the variable on each atom. I applied a fix for this, unfortunately, this now needs to be applied to each person atom individually. Also it wont turn the characters invisible like it used to, but it will disable all physics and collision still making things still much faster.

Read the rest of this update entry...
 
Figured it out. For whatever reason VAM updates that globally when its a scene plugin, even when im calling the function from an ATOM. i had to convert it to an atom plugin and use slightly different functions but it works now. Thanks for your help and patience
 
Figured it out. For whatever reason VAM updates that globally when its a scene plugin, even when im calling the function from an ATOM. i had to convert it to an atom plugin and use slightly different functions but it works now. Thanks for your help and patience
Awesome, will try it out soon and report back.
 
Works much better and here's some feedback:
  • message log is nice for debug but no way to disable that for now; would be more helpful to state the person name to know which one "shows up"
  • cloning a person atom with keybindings will set collision to ON, while default keybindings behaviour is to set it to OFF - minor issue but reporting
  • standing not that close, less than 3 meters away, will disable collision on the person, which is probably something most scene makers will not want, or else they'll have it off from the start - threshold tweaking
  • perhaps the threshold above could customisable as a slider setting in the plugin options?
  • leaving it as a person atom plugin can have benefits regarding customisation like the above suggestion
Thinking about clothing, it needs collision to look nice, so perhaps there could be in the settings a option to not disable collision, just soft-body physics.
Thinking further on this, perhaps the default should be disabling soft-body physics instead of collision, which probably accounts for most of the FPS boost intended? If needed, a checkbox to also disable collision could be in the settings.
 
Yeah. Ill fix that other debug message and add a threshold in the next update. Ill try to see if i can get disabling soft body physics as well. Thanks for the help.
 
Yeah. You shouldnt be using this on things that need updated in background, this is for when you have atoms that arent being used in the background so that their physics arent taking up frames. In the future i might add an option that allows for you to select what gets turned off and what gets kept on though. Im not sure that would help in a case where your trying to animate an atom off screen though.
Seems to break my animations and cause the atom to have a no collisions effect.
 
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