• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
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  1. Changed the Z axis to be more accurate
  2. Changed the File Name which the package name and author name were switched
  3. Added the option to disable advanced colliders
1. Fixed Debug Log Spam (Again)

2. Added Threshold slider

3. Changed the disabling of physics to only include soft body physics for better compatibility.

4. Adds options to enable or disable colliders and physics.

5. Slightly modified the camera algorithm to make threshold calculations more accurate. (Using MVR camera from singleton rather than invoking Unity's camera directly.
Remove Info Log spam that was used for debug.
Fixed the Issue where the plugin would override all person atoms with the settings of the last. I have n idea why this was happening as I was setting the variable on each atom. I applied a fix for this, unfortunately, this now needs to be applied to each person atom individually. Also it wont turn the characters invisible like it used to, but it will disable all physics and collision still making things still much faster.
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