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Threads regarding the original VaM 1.x
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Hello, my dears

I'm having a lot of trouble creating assets with good lighting.

In this case, I created a house in SweetHome3D and exported it as an .obj file to Unity, added some simple lighting, and exported it to VAM.

I set up a directional light with shadows in Unity, and it actually looks good in Unity. Then I create the asset bundle and export it to VAM, but in VAM it looks terrible. The baked lighting applies in some rooms, but not in others...

I’d like some help from you guys to figure out a good lighting setup for exporting from Unity to VAM with decent quality. I don't need anything revolutionary. Since I don't have much experience with this, I just wanted to understand what people who design environments do.

Tutorials are also welcome. Literally anything helps. I’ve been trying to find something like this but haven’t found anything yet.

Thank you very much in advance <3
 
You didn’t specify exactly what the issue is, but based on your description it’s pretty clear 🙂
I’d recommend not relying on the standard Lightmapper (Progressive CPU/GPU). Quite often, issues like this are caused by overlapping UV shells in the lightmap space. You might want to try Bakery – GPU Lightmapper. It allows you to organize assets into groups, each with its own lightmap and separate UV space, which helps avoid those overlaps.
As for me,I moved away from using Unity for baking a while ago. I bake my lighting directly into textures in Blender using diffuse or combined passes. It’s just simpler and faster for me than dealing with Unity’s baking tools. I’m not sure what kind of mesh you’re getting from SweetHome3D. Most likely, the issue is with the angle settings used for auto UV unwrapping in unity. I’ve attached a screenshot where you can adjust the auto-unwrap settings, select your mesh file and check the settings in the Model tab. Just keep in mind that the values shown there are the default ones. Personally I usually create UVs manually or semi-automatically in blender so I don’t really rely on these settings in unity.
123123.png
 
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