• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

unity guide

  1. P

    VaM 1.x Help with baked lighting for assets

    Hello, my dears I'm having a lot of trouble creating assets with good lighting. In this case, I created a house in SweetHome3D and exported it as an .obj file to Unity, added some simple lighting, and exported it to VAM. I set up a directional light with shadows in Unity, and it actually...
  2. dankfrank

    Struggling to figure out Unity and adding custom unity assets to VAM (read desc)

    I am brand new to Unity in general, so there may be some things that I've missed, but heres a summary: I took a 3d scan of my bedroom and converted it to an obj file to open in Unity. Looked at every tutorial under the sun. Made the obj into a prefab, added the AssetBundle builder, used it...
  3. collisions.png

    collisions.png

    Unity , adding collisions to selected model .
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