Hello, my dears
I'm having a lot of trouble creating assets with good lighting.
In this case, I created a house in SweetHome3D and exported it as an .obj file to Unity, added some simple lighting, and exported it to VAM.
I set up a directional light with shadows in Unity, and it actually...
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A private after-hours spa environment built for massage-themed scenes, secluded appointments, and intimate one-on-one setups. Includes a treatment room, jacuzzi area, lounge space, and a hidden courtyard atmosphere designed for quiet, exclusive encounters after closing time...
So I had a question about editing lights and other assets within a scene that appear to be embedded and not showing up. Doesn't seem like the lights are baked since they're moving or on characters.
Am I missing something? Sorry for the newbie question
Ripped straight from the game itself using some specialized software. This is straight from capcom's resident evil 2 remake.
This is the full lighting strength version
Original here https://open3dlab.com/project/fbdc3707-f5b8-48d9-b02d-19090737e81b/