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VaM 1.x help timeline

Threads regarding the original VaM 1.x

tanuk1

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Dec 8, 2024
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is there a way to play different animation without stopping walking loop animation? im working on 3rd person scene that has 3 different hand animation but the same walking loop animation. whenever i tried to trigger the hand animation the walking loop stop or the hand reset to walking hand. sorry bad english
 
Man, I gotta be honest, I don't really understand what's going on, but I just wanted to say that what you're trying to achieve is awesome. Great fucking idea, we need more people like you trying new and different stuff in scenes. I don't remember if I've ever seen a 1st and 3rd person gameplay in VAM with walking animation and etc like the video you showed. Keep it up!

Can you give more details on what the bug is? Are the hands and legs in different layers/segments? Might help explain why you have conflicting animations for the hands, maybe the trigger for an animation is overriding the other.
 
Man, I gotta be honest, I don't really understand what's going on, but I just wanted to say that what you're trying to achieve is awesome. Great fucking idea, we need more people like you trying new and different stuff in scenes. I don't remember if I've ever seen a 1st and 3rd person gameplay in VAM with walking animation and etc like the video you showed. Keep it up!

Can you give more details on what the bug is? Are the hands and legs in different layers/segments? Might help explain why you have conflicting animations for the hands, maybe the trigger for an animation is overriding the other.
So it's a multiple plugin combined and one of them is keybind plugin for the wasd movement and is where the timeline trigger located. Initially my plan is to have multiple state. Holding Nothing, holding flashlight and holding DSLR camera. Just like in fps video game where you can change weapon. All of that will have different walking and idle animation. Which I couldn't figure out how to do it. Yes the video is actually show nothing I was asking is just that I really frustrated yesterday and really desperate. I couldn't change the trigger automatically in keybind plugin. I tried layered timeline but I can't put hand controller in 3 different layer timeline and try control the weight with trigger.
 
So it's a multiple plugin combined and one of them is keybind plugin for the wasd movement and is where the timeline trigger located. Initially my plan is to have multiple state. Holding Nothing, holding flashlight and holding DSLR camera. Just like in fps video game where you can change weapon. All of that will have different walking and idle animation. Which I couldn't figure out how to do it. Yes the video is actually show nothing I was asking is just that I really frustrated yesterday and really desperate. I couldn't change the trigger automatically in keybind plugin. I tried layered timeline but I can't put hand controller in 3 different layer timeline and try control the weight with trigger.
Maybe If I can turn off the keybind plugin I could probably add 3 different keybind with each different walking animation but the same wasd bind to it.
 
Ok, so I kind of see what you mean.

When you press W it triggers the walking animation regardless of what you have in your hand, it just defaults to the "walk1" animation in your timeline instead of the "walk2" and "walk3" which are the other hand positions, correct?
I can think of a solution. I imagine the keybind plugin you have is the one from JaxZoa, because it allows you to put it into scene plugins and not session plugins, which is recommended if you plan to eventually share the scene with other people as they won't have your session plugins.

What you can do is actually have 3 of these plugins in your scene. For example:

Set a keybind to hold nothing in your hand, for example the key "1". By clicking this key, you'll enable only one instance of the keybind plugin and disable the other two, in which pressing W triggers "walk1". The trigger for it can be something like: load pose nothing on hand, enable keybind plugin 1, disable keybind plugin 2, disable keybind plugin 3.
Then you'll do the same thing for the holding flashlight animation, set a keybind to key "2" and this only leaves enabled the keybind plugin in which pressing W triggers "walk2", then you do the same thing for the camera with the key "3".

Edit: So actually you'll need four instances of the plugin. One with the 1, 2 and 3 keybinds which will always be enabled, and then the three WASD plugins.
 
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unfortunately it wasnt JaxZoa plugin. because i need release key trigger aswell. im using tbd triggers input. :(
Fuck 🫠 yeah, then you could try @hazmhox approach.
But if it's a session plugin, just remember that you somehow have to find a way for other people to have the same session plugins as you when you release your scene. Maybe including a session plugin preset with your var so people can load it up.
 
Fuck 🫠 yeah, then you could try @hazmhox approach.
But if it's a session plugin, just remember that you somehow have to find a way for other people to have the same session plugins as you when you release your scene. Maybe including a session plugin preset with your var so people can load it up.
i only have fps cap as a session plugin. yeah i might need some scene example of that layering animation. i dont want to stress myself again. lol
 
lord do you have an example? i tried for 3 hours yesterday i cant do it.

I use it often, but like giving you an example that's relevant to your case is obviously complex.
Have a layer with your hands in it. The main layer would be the body controlling the main anim (walk1/2/3) and the secondary layer the hands, which can be triggered and controlled independently on top of the main layer.
 
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