I really don't know what to say just working myself around
Full-featured desktop camera navigation for VaM
Adds right-click drag to rotate, scroll wheel to dolly, WASD/QE free movement, middle-mouse pan, boost/precision modifiers, and a home position system. Works as a Session Plugin so it...
A lightweight first-person movement controller for VaM Desktop. It replaces the standard floaty navigation with grounded, game-style WASD walking so you can explore your scenes as if you were really standing in them.
✨ Features
True FPS controls — W/S to walk forward/back, A/D to strafe, mouse...
Sudden Movements helps bring your characters to life with customizable physics-based body reactions triggered by anything in your scene.
Whether it's a sharp smack, a gentle caress, or a playful nudge — Sudden Movements pushes the right body parts in the right direction, then lets the...
Mouse camera controls for desktop mode
Adds right-click drag to rotate the camera and scroll wheel to zoom. Works as a Session Plugin so it stays active across scenes.
▸ What It Does
Right-Click to Rotate
Hold right mouse button and drag to look around. The horizon stays flat and...
is there a way to play different animation without stopping walking loop animation? im working on 3rd person scene that has 3 different hand animation but the same walking loop animation. whenever i tried to trigger the hand animation the walking loop stop or the hand reset to walking hand...
What I mean is that if a keyframe has the hip's x location at 1.25 and I want to move it by about 25% in the direction that it is going --let's say just on the x axis, no y or z-- then it would edit the keyframe's x value for the hip to 1.56. I would like to have this done for every axis (X, Y...
VamNavigator allows for Forward, Backward, Left, Right, Up, Down, Clockwise, and Counter Clockwise movement using hotkeys or UI triggers, which can be mapped to buttons or utilized within Timeline with continuous trigger movement options. It features smooth, eased transitions for a natural and...
To be more specific,
My end goal is to attach or "link" an atom to a person atom in a way that it stays stationary/locked in place during joint controller movement (anim or just yanking them around) but also adjusts position relative to the size of a new appearance preset.
My immediate use...
This is a remake of the original plugin CLS @JaxZoa
IMPORTANT! This version is not a full replacement since some functions are broken and the preset file format is incompatible (but I have a python converter script).
Features (above the original):
1. Tab UI with no vertical scroll.
2...
Description
Atom Controller is the successor of my Atom Mover plugin. I changed it's name so that I have more freedom about features that can be implemented in future releases. Indeed, there are already features (like Physics Constraints) that doesn't fit well under the "Move Things" concept...
This is the original Movement Helper plugin that was made by @physis . I claim no ownership or authorship. I'm just packaging it up for use as a VAR and reference.
Can be used on figures, Empty Atoms, Lights, CUA, shapes, etc. Just make sure to enable physics for the object.
Horrible sfw demo of movement, so its not "i don't want to try this from scratch" click the point and fire button to fire the ball, girl will bring it back, you can also export the animations and import them in other scenes if you don't want to animate a starting walk cycle, want to modify an...
The entire goal of this plugin is that you can have an atom move, align precisely to not screw up interaction animations, and exit from the animations in a walking segment, without messing up nodes. If you aren't moving the models, you can play whatever animations you want without the plugin...
Proof of concept-ish
Ever wanted to walk like you would in skyrim vr ? Now ya can. Which means you control and move the model you are possessing (embodying). This is an older version, packaged quickly as i`m working on other stuff. You can also save the subscene and use it elsewhere, but do note...
Hello and welcome to another AppetiteVisual resource! As a reference for this posing resource, please see my first guide on how to pose models using a biomechanics theory model, at...
Hello friends
TLDR: if this works, you'll be able to use a slider to control how much the limbs inherit from the body when moving, even if already animated.
Naturally I have a lot to work on already with the existing plugins and their juicy plans. But as you may or may not know the main reason...
I watched the posing tutorial by Captain Varghoss and am able to move and pose several body parts like hands, feet and the head but when I try to pose arms and elbows I have trouble, the parts snap back into place no matter what I do. I assume there was something left out of the tutorial about...
Complete Locomotion System
CLS is a procedural, rule based, animation/movement system.
You can check the demo scene to see what can be done using CLS.
Video Tutorials:
I'll add video tutorials for the different part of cls little by little
Setup tutorial:
CLS Quick Start...
Hello, I am following this guide for VR sex and was wondering if anyone had any further improvements: https://hub.virtamate.com/resources/how-to-have-vr-sex.14081/ (Mostly option 2, controlling dildo / male with own tracker)
But this method isn't sufficient unless tracking is perfect, even then...
Hello, I imagine this is likely a simple issue (i hope) and one thats answered many times. I honestly dont know how to word it for results and scrolling through the forum doesnt help much going off of titles. So, I have an issue where the female in scenes do not move with their animated...