EasyPose BioRigs - Pose Your Sexy Models Easily, Without Explosions

Poses EasyPose BioRigs - Pose Your Sexy Models Easily, Without Explosions

Hello and welcome to another AppetiteVisual resource! As a reference for this posing resource, please see my first guide on how to pose models using a biomechanics theory model, at:


This will explain to you the theory, give some examples of how to pose your models using the rigs, and so on!

This resource contains 3 poses, with specific functions, control node settings, parent links, etc. The purpose of this is to let you play the VaM sandbox you wanted to play, easily, without explosions, hassle, and overall insanity. I hope it saves you a lot of time and makes your models and scenes sexier than the limp-wristed, vibrating, argumentative bundles of disconnected, uncooperative atoms they are today.

(Video now at end)

Instructions

Click your person and load the pose from the AddonPackage. There are 3 poses, and each pose has 2 variants- one for Person 1, and one for Person 2. This is because the poses save the Parent Links of the control nodes, and they correspond to Person, or Person 2. If you want a Person 3, just load a pose and correct Person 3's Parent Links. If you're a normal person, this is probably beyond your scope of concern.

What does each pose, or Biomechanics Model, or Movement Form, do?

There are 3 movement forms, each with specific ways of moving, posing the model, and functions. First of all, they will not explode on you and ruin your scene, unless you really stretch them.

The Neck is the master atom! Obey the neck at all times! Each pose is governed by the master control of the Neck!

Yes, I know that's a lot to get used to if you've spent 100+ hours with the default rig and moving everything with the Head atom. But in 10 minutes, I'm sure my models will influence you so much that you'll toss those 100 hours of learning out the window and quickly begin thinking in new ways. You won't even have to process this information. Your model will show you in a heartbeat.

Model-Athlete - This is the model referenced in my linked guide. She will kick and leap like Catwoman, she will crawl on the walls and ceiling, there's nothing she can't do, and look sexy while doing it. She is a supermodel and superathlete. She is governed by her feet and toes, and her head will rotate and pose for you from any angle.

She will look like a feline, powerful, robot killing machine, and her movement looks especially great on lanky, slender characters with big feet and long legs.

Demos:

Athletic 1.png


Athletic 2.png


Athletic 3.png


Abdomen-Feet - This is my new favorite model for all around sexy use. She has a new model of the spine, based on the abdomen. If you stuck with me and threw out the Head in favor of the Neck atom, throw out the Hips and move on to Abdomen2 (solar plexus) and Abdomen (belly). She will be super sexy and will do you-know-what the way real people do it. The whole spine is set to Comply, to obey the neck. The head can rotate because it is set to On, and the spine will obey the head.

Then, her hands and feet can be posed, but are only on Comply. So, you have more responsibility to pose the model in this pose, but, the rewards will be great.

She will look like a strong, classical art woman, and her movement looks great on stocky characters with realistic hips, legs, and bellies.

ADDITIONAL INFO (Important): The Toe atom's Comply Rotation Spring, in this pose, has been upped from the default 150 to <<450>>!! This means you can tug, or rotate the toe, for a pose, and it will stick! But it will not stick so much that it will mess up the model. The Foot People (me) can rotate the toe, but if the toe needs to stick to a surface (chair, floor), it will comply. ENJOY AND USE THIS.

Demos:

Abdomen 1.png


Abdomen 2.png


Abdomen 3.png


Doll Mode - This is just what it sounds like. It's a very, very simple biomechanics model where her Neck is the master, then, I know it will be a surprise, almost everything is set to Off, but you can pose her thighs, which are set to Comply. Her abdomen, linked to the Neck, is set to Comply as well. Head, as usual, is Position: Comply, Rotation: On.

She will look like.. a helpless, silly doll, no matter what her character looks like.

You can pick her up, swing her around, drag her by the neck onto something, and still limply pose the limbs. Very easy and non-argumentative model. Like ragdoll, but better than ragdoll.

Demos:

Doll 1.png


Doll 2.png


Doll 3.png


In Conclusion: Remember to try and understand the difference between a control node, and the actual physics object that governs the body part. Use full edit mode to see how her most active atoms are affecting her pose, immediately and over time. Please enjoy what these biomechanics models allow you to do.

Welcome to easy, biomechanically accurate poses, and sexier, more believable animations!!! Let these intelligent models see what you couldn't see. Give them control over your model, and spend your time simply enjoying.

If you liked this resource and guide, please give me a like or a review- and if I've helped you, remember me; I'd like to have a Patreon, or something else, some day.

Enjoy.

Bonus Video:


















And now with control nodes visible - look how much of her structure doesn't just move linearly, it actually rotates! Look how the abdomen swings below the solar plexus node like a pendulum or tetherball. So much to learn!

Author
AppetiteVisual
Downloads
7,463
Views
16,346
Packages
1
Total Size
0.14 MB
Version
2023-07-28
First release
Last update
Rating
5.00 star(s) 3 ratings

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Latest reviews

Literally a lifesaver.Simply must have for creating poses.As a total noob I'm still wasting hours for one pose,but without this I would be wasting this time with 0 results
AppetiteVisual
AppetiteVisual
Thank you. Even more results beyond these ones.. Keep looking at the values.
Upvote 0
I really hope people pay more attention to this resource and the accompanying guide. Excellent overview of how to make better poses and really makes a difference that makes movement feel more natural. I wonder how this logic might combine with the contortion plugin by @Stopper? Thank you for the time you put into your explanations.
AppetiteVisual
AppetiteVisual
Thanks so much, I really appreciate the review, and the appreciation for the detail put in. Stopper's plugin has been mentioned to me before, and I'd be interested to get into some time. I'm only just now playing around with how different joint and spring settings behave, and understanding what they actually do.

I'd be very interested to see what anyone comes up with when using these biorig models, either as scenes, pose packs, screens, anything. I can only test how they respond with my own eyes and hands, on my own time, on my own machine- seeing how someone else was able to make them respond will be something I am always interested in, and happy to be tagged to read.
Upvote 2
Lots to take in, but this has great potential for later saying things like:
"Why didn't I do something like this before? 🤦‍♂️"
AppetiteVisual
AppetiteVisual
:D I know I'm wordy, but the information is there in the write-up. :) It will be clear much faster when the user tests it for themselves. Thanks so much for the review.
Upvote 2
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