• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
fetters(no var. is obj)

Assets + Accessories fetters(no var. is obj)

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Hey #sddffsfwg, I have made this .obj into a asset for you and the VaM community. It is saved as a .assetbundle. If you want it to be in a .var format I'll leave it to you to do that. That way when you can make the .var have your name on it. Just save my file in you custom/assets/ folder in VaM. Then open VaM and make the Var.
If you have any issues, just let me know. Thanks and also...enjoy.
 
Hey #sddffsfwg, I have made this .obj into a asset for you and the VaM community. It is saved as a .assetbundle. If you want it to be in a .var format I'll leave it to you to do that. That way when you can make the .var have your name on it. Just save my file in you custom/assets/ folder in VaM. Then open VaM and make the Var.
If you have any issues, just let me know. Thanks and also...enjoy.
oh, thank you so much, man.
 
Hey #sddffsfwg, I have made this .obj into a asset for you and the VaM community. It is saved as a .assetbundle. If you want it to be in a .var format I'll leave it to you to do that. That way when you can make the .var have your name on it. Just save my file in you custom/assets/ folder in VaM. Then open VaM and make the Var.
If you have any issues, just let me know. Thanks and also...enjoy.
Thank you very much. I made the use of the scene. It's really cool
 

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