Question 1) I have an agreement per message from AdamAnt to use his Lipsync plugin.
Does this mean that @AdamAnt will receive a notification every time I update a content where it is in?
Or only when I upload new content? Just to make sure I will don't harass him with notifications ?
The notification system has not been implemented yet. Once development begins I will have more answers. But I can tell you that after the user feedback we received regarding the dependency notifications, we will make the new Health Check notifications as non-intrusive as possible. Most likely, rather than a notification it will be a "reports" tab that the creator can choose to check at their leisure. If this is successful, we may retroactively modify the dependency notifications to this type of format.
Question 2)Even if I absolutely have to remove Logic Bricks because it causes problems for VR users, the case of the PC EA interests me: PC EA is displayed in red but you can see that after the date of early access it becomes CC. So it won't be picked up by the "Health check"?
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The Hub systems automatically convert PC EA to the correct license. If the Health Check tells you that an item is PC EA, it is because the Early Access period has not ended, and therefore you cannot use it without permission.
Question 3) So the case of CC content that contains NC, I still haven't understood. Here it's the Agasi Look that I'm using. He had used an NC skin from the talented
@everlaster But even when I take off the skin of everlast because I want to do commercial. So now I am not being able to use the Agassi CC look for paid scene anymore? While it is labeled CC? I'm just asking the question of what to do in my case.
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We will be releasing a guide to explain this, but I will try to do it without pictures here.
There are two types of dependencies. "Direct", or "First Tier" dependencies, which are in your scene and are required for your scene to function. Then there are "Sub-dependencies", or "dependencies of your dependencies". These are not required for your scene to function, but may be required by some of the dependencies you have used.
VaM, which we refer to as "in-game", will download both "Direct" and "Sub" dependencies when you scan for missing packages (this is a common complaint among users). The reasoning behind this choice originally was to make sure that no package added to your "addon packages" folder would cause errors when a scene is loaded. If you load a scene that is missing sub-dependencies, VaM will warn you that those are missing and that there is a possibility that one of your "Direct" dependencies might not function without its "sub-dependency".
Or, in simpler terms, there are dependencies that make your scene work, and there are dependencies that are just there to make your dependencies work.
When we run a Health Check scan, issue warnings, remove content, or generally act as moderators -- we are only concerned with your "Direct" dependencies. These are the dependencies that are definitely being used and are essential to make your scene/preset/subscene function. The scan will only report on "Tier 1" dependencies.
In contrast, the "Dependencies" tab on the Hub will display both Tier 1 and Tier 2, 3 etc. With the coming update to the Hub, the "Dependencies" tab will now separate the displayed dependencies into "Direct" and "Sub" to help with understanding.
Question 4) So here there are two dependancies CC that i downloaded on the HUB but they are not in the hub anymore. (I don't know the reason they are not on the hub) But on my VAM I see they are CC. I don't think in the case of LUTs it's for NC dependencies reasons. What I have to do in that case?
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Unless the content has been permanently removed due to a legal dispute, the record of the license still exists. The Health Check will still be able to fetch the proper license for that content if it was ever on the Hub. For content that is not on the Hub, we rely on the scan results of your file, or our own investigation, to determine the license. If the Health Check report gives you a clean report, then we would only investigate if it seemed there was deception involved.
It is also important to understand that licenses cannot be made more strict after they are issued. If a license is already "CC BY", the creator cannot then change it to "CC BY-NC".
=> I think that what would missing is an official guide, or even a complete training that we submit to all creators. Maybe there are ones, but if they do exists, you have to make deep reseaches to find them, and you cannot be sure that is still relevant. I'm talking about something that would be an official Guide for creator, something that it is physically not possible to miss if you share content.[/SIZE]
This is something that is planned for development.
=> The best of the best would be to have a program or a plugin, in which we put our .VAR and which by itself removes all dependencies with no appropriate licences. Then the plugins would make us a report of all the dependencies to no longer use and then we would just have to remove them from our addons packages and fix the scene if it caused noticeable changes! This way you don't even have to understand the all deeply, you click and it's compliant!
We will take this into consideration, although because of the complexity of licensing and packaging, I'm not sure how feasible this will be.
If I share a Paid scene with a ND look or plugin and stay them unchanged: Is that ok?
By definition, if it is unchanged then it can be shared.
If I share a Paid scene with a SA plugin : Is that ok?
We do not currently actively enforce CC BY-SA unless we have a complaint or a report from the creator. This is not because of any disrespect to the creator, but because the issue has been left unattended for so long that enforcing it now would be extremely complicated and likely cause upset for many users.