hmm. just tried with the recent version of timeline and cuacontrollers, and it works just fine. Did use assetname(Clone)/Armature to spawn in the controllers,I hope he comes back soon, I just made my own tentacles, made a scene and now I find out it doesnt work with timeline anymore after all my animating :/
and loaded the timeline instance on CustomUnityAsset#Controllers/control/Plugins.
I guess this makes sure that timeline is is created/initialized in the scene after the cuacontrollers, since it's part of it's setup.