From the meta.json I see some resources with multiple being called twice, but you problem may be worse.
You're actually including clothing extracted from VARs, and this is not something you should do. Those clothes should be referenced as dependencies, not repackaged. Worse is that you marked your resource as PC, and at least some resources including the repackaged clothing, have a NC (non-commercial) license. Unless you're just doing for personal use, and in that case it's fine.
Take a look at this guide, it may solve your packaging problems:
Intro There is a recurring issue with VAR packaging. No one's to blame, really, as there is no guide on how to make a "good" VAR package. I'll try to remedy to that. In short, this guide is for you: If you’re about to post a resource starting...
hub.virtamate.com
Hi, thanks for getting back to me! And thanks for letting me know your concerns but I want to assure you that AWWalker, Everlaster and Riddler were contacted and, fully understanding it was for commercial use, kindly gave permission in writing to use plugins and in Riddler's case, a less obvious contributing morph.
Although I'm basically a nobody wrt Hub, this is a collaborative project with an established creator who has made custom mocaps and artwork specifically for this and other scenes currently in development, our aim is to not add free or paid crap content.
Although it will be PC as an extended version of (I hope) quality free content, it's still in development and wrt clothing, only FC/CC BY will be included or referenced - I know that ideally no clothing should be repackaged but WeebU's Xmas ribbons (FC) is a huge file but the re-coloured base structure isn't, the display id makes it clear it's not the original while full credit will be clearly stated along with a recommendation to get the original because it's great! The little bows are really nicely done. That said, I'm considering an alternative.
For very small items using 4k .png textures e.g. cum assets, I'm referencing originals but using presets calling smaller re-sized versions. My impression is that it burdens machines less but I'm happy to be corrected. Re. unpacked cum assets - just still in place from earlier photo session.
It's a large scene, which includes many textures, images, video and CUAs that are completely original.
I'm not trying to claim anything as my own when it's not!
Last week I just wasn't feeling very creative or up for more mocap cleaning so I thought I'd tidy dependencies.
I'm sure you're busy, sorry for the long reply.
I've attached sample screenshots from work in development, which hopefully indicate some effort on our part.
So... again, thanks for your time! Can I ask what you recommend I do about the duplicates?