Question Designing Clothes and Footwear

There is this good guide from YameteOuji https://hub.virtamate.com/resources/t-shirt-guide.953/ .
I started with modeling clothes 3 weeks ago and work only with the free 3D software blender (free). You need DAZ 3D (free) too to get your 3D model to VAM. Additional some skills in 2D grafiks are necessary: Photoshop or GIMP (free).
To create my first piece of clothing ready to publish in VAm I spent about 100 h in learning, trial and error, watching tutorial videos for blender etc. And I'm still learning more. Its not that easy if you start from zero. But its alot of fun.
 
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There is this good guide from YameteOuji https://hub.virtamate.com/resources/t-shirt-guide.953/ .
I started with modeling clothes 3 weeks ago and work only with the free 3D software blender (free). You need DAZ 3D (free) too to get your 3D model to VAM. Additional some skills in 2D grafiks are necessary: Photoshop or GIMP (free).
To create my first piece of clothing ready to publish in VAm I spent about 100 h in learning, trial and error, watching tutorial videos for blender etc. And I'm still learning more. Its not that easy if you start from zero. But its alot of fun.

^ Thanks for the info
 
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There is this good guide from YameteOuji https://hub.virtamate.com/resources/t-shirt-guide.953/ .
I started with modeling clothes 3 weeks ago and work only with the free 3D software blender (free). You need DAZ 3D (free) too to get your 3D model to VAM. Additional some skills in 2D grafiks are necessary: Photoshop or GIMP (free).
To create my first piece of clothing ready to publish in VAm I spent about 100 h in learning, trial and error, watching tutorial videos for blender etc. And I'm still learning more. Its not that easy if you start from zero. But its alot of fun.


Thanks for the link bud.
But I have to say Im struggling with his tutorial. Right from the beginning he says importing a figure from DAZ to Blender but doesnt say how.
Im exporting or saving my figure but Blender doesnt recognise the file
 
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You export an OBJ file and import that to blender I believe. Check out the other guides that involve blender, like for example here and here , there is some additional info there on how to do that + with what settings etc, even if for different purposes. It's somewhat involved, some level of comfort with blender is required I think, but there are tons of resources to help with that.
 
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