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Decal Maker

Plugins + Scripts Decal Maker

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The problematic preset is now working and i can't reproduce the problem. I think it just happens under specific circumstances. Also the wrong decal shown isn't happening anymore. If i discover more i will post again, ty.

PS: i think there is something buggy in general. New problem: when i load a preset with several decals, then delete the first one, it is still seen on the skin and exists like an empty reference when you choose your decal to edit. I have made a short video to demonstrate some of the problems; sometimes you can fix them when moving things, but sometimes nothing is working anymore at all.
Yep, the close X should allow you to close all the frames. There has been an error and the data has 1 frame "stuck".
 
The problematic preset is now working and i can't reproduce the problem. I think it just happens under specific circumstances. Also the wrong decal shown isn't happening anymore. If i discover more i will post again, ty.

PS: i think there is something buggy in general. New problem: when i load a preset with several decals, then delete the first one, it is still seen on the skin and exists like an empty reference when you choose your decal to edit. I have made a short video to demonstrate some of the problems; sometimes you can fix them when moving things, but sometimes nothing is working anymore at all.
I think I found the root of your bug and perhaps a few more regarding render glitches. I had some old code in the JSON deserializer from an earlier UI that would recreate a new data list ( DMList ) if no element had been modified in the the current list.
However I later changed the DMList into an observable object that the renderer subscribes too. So that old code would occasionally create a new DMList without subscribers. The render system and other objects was no longer getting add and remove events from the DMList and things did not update or got out of sync
 
I just realized I left my debug break code active. doe the crashes happen when you use 1 on the number pad?
I'm sorry, I wrote that in a hurry and wasn't clear:

The plugin was crashing, not VAM as a whole. I could only access a screen saying "Fuck" until I reloaded.
 
Hi, first of all thanks for all the amazing work, absolute love this plugin.

I found a bug in new version - seem like specular textures never get saved, only the color part of the specular texture is present in saved JSON.
 
Hi, first of all thanks for all the amazing work, absolute love this plugin.

I found a bug in new version - seem like specular textures never get saved, only the color part of the specular texture is present in saved JSON.
This should be fixed,
 
Thank you for your fast updates and effort, very appreciated.

Another question: i want to create decal packs for this majestic plugin. Do you have special requirements for that or am i allowed to just publish images and presets for decal maker?
 
Hi. Great work, and thanks again for the plugin.
Few things what i see in beta 2.3
- If i chose this second decal, i mean the one for blend, i cant empty this second field, if i decide to let it empty. i can only load a new decal into it, but cant remove it. ok, i could copy the decal name, X-it and load it again and put the name manually inside.
- if i click on the name of the decal, then it shuffles it every time. Thats messing up timeline or triggered decal things. But a great thing is, that i can now completly free naming it. Sadly i cant copy and paste the name from timeline. ;) Ok i could fix that in the scene json.
- if i am loading an old preset from the old decalmaker, then it dont using the name of the decals as it was in the saved preset. Means again, bad for timeline or triggered decals.
- i think the offset thing is also not working as it should be in the edit screen. If i am loading a small decal, then it is showing side by side, as i would zoom it out, like the offset would scaled to much.
- there is a empty square next to the eye square. i think its a placeholder for future things?
- cool would be an function like in paint tools for mark a color (e.g. background white or black) as an transparent color. But that is only nice to have.


The good thing is, in sum, it works as beta 2.3 very well. Good job. For me, your Decal Pluging is really one of the most important plugins.
 
- i think the offset thing is also not working as it should be in the edit screen. If i am loading a small decal, then it is showing side by side, as i would zoom it out, like the offset would scaled to much.

I don't know if i understand the problem, but maybe you mean the circumstance that images get repeated now? You can change the blend mode to "alphamask" and then you can scale them as small as you want without repeating them.
 
Hi. Great work, and thanks again for the plugin.
Few things what i see in beta 2.3
- If i chose this second decal, i mean the one for blend, i cant empty this second field, if i decide to let it empty. i can only load a new decal into it, but cant remove it. ok, i could copy the decal name, X-it and load it again and put the name manually inside.
- if i click on the name of the decal, then it shuffles it every time. Thats messing up timeline or triggered decal things. But a great thing is, that i can now completly free naming it. Sadly i cant copy and paste the name from timeline. ;) Ok i could fix that in the scene json.
- if i am loading an old preset from the old decalmaker, then it dont using the name of the decals as it was in the saved preset. Means again, bad for timeline or triggered decals.
- i think the offset thing is also not working as it should be in the edit screen. If i am loading a small decal, then it is showing side by side, as i would zoom it out, like the offset would scaled to much.
- there is a empty square next to the eye square. i think its a placeholder for future things?
- cool would be an function like in paint tools for mark a color (e.g. background white or black) as an transparent color. But that is only nice to have.


The good thing is, in sum, it works as beta 2.3 very well. Good job. For me, your Decal Pluging is really one of the most important plugins.
Thanks for the very good feedback on things I need to work on. The UI is still a WIP so some of it is just me not finalizing the size and placement just yet. I do need to leave room for future features.
I rarely use DecalMaker that much so it helps to get feedback from users who make sull use of the features.


- If i chose this second decal, i mean the one for blend, i cant empty this second field, if i decide to let it empty. i can only load a new decal into it, but cant remove it. ok, i could copy the decal name, X-it and load it again and put the name manually inside.
If the blend mode is set to None the second decal is ignored. I will add a way to remove it, feel free to give ideas ( Small X in top right corner?? )

- if i click on the name of the decal, then it shuffles it every time. Thats messing up timeline or triggered decal things. But a great thing is, that i can now completly free naming it. Sadly i cant copy and paste the name from timeline. Ok i could fix that in the scene json.
Renaming triggers and not breaking anything watching them is something I am still working on.

- if i am loading an old preset from the old decalmaker, then it dont using the name of the decals as it was in the saved preset. Means again, bad for timeline or triggered decals.
I will check my OLD data converter, I may have left off the name as a future TODO and forgot to implement it.

think the offset thing is also not working as it should be in the edit screen. If i am loading a small decal, then it is showing side by side, as i would zoom it out, like the offset would scaled to much.
Not 100% sure what you are describing, so Im guessing you are tdescribing the move/resize texture is currently set to repeat and unclamped, so when it shrinks it starts tiling the texture, as ElectricBoy stated Alphamask setting will disable tiling. I think I will change this to expose the settings on the move panel instead. So tiling will be toggled there.
 
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