DecalMaker 2: Beta 2.12
Fix: Add check for "Texture2D.whiteTexture" when loading a save file. Placeholder when a frame is saved with no texture selected.
Fix: Backwards compatibility. Adds shims for DecalMaker 1 Float storables to allow them to work with DecalMaker2.
Can fix Timeline not finding storable errors.Thanks to @hazmhox and their scene Scary Mary for a test scene
Fix: Improve checks on Appearance Preset to prevent DecalMaker from triggering when entering a preset name that matches an existing preset name.
Appearance Preset data load still needs further polishing.
DecalMaker 2: Beta 2.11
Fix: Memory usage: anti-aliasing was set to 8X on internal render textures. When asked how much vram you need Vars 51 and 52 just respond yes.
*Loading the plugin will no longer make the vram usage >20GB
DecalMaker 2: Beta 2.10
Misc: Edited asset bundle and removed unneeded assets that may have effected performance.
Add: Button to Thumbnail to cycle the Background color for transparent textures. May help visibility
Add: Button to Thumbnail to clear the current selected texture.
Fix: Specular textures did not show in texture save and Link UI
Fix: Correct misspelling of Chosen
Fix: Increase font size of LinkID when using the LinkID menu.
Fix: Save file may have a string.empty blendmode name. adds error check and sets value to "none"
Fix: Adds Is Saving check to gloss and specular to prevent internal textures from being saved.
Add: Storable Action named "Clear All Frames" that will reset DecalMaker
Add: Storable string chooser named "Clear Chosen Frames" that will allow you to clear selected regions or types. ex: "all", "all decal maps", "all normal maps", "DecalTorso"
Add: VR controllers now work with the texture edit UI. Move, rotate and scae with the VR controller ( Hold A to select for Occulus )
Add: All texture types can be exported and saved to disk. Decal, Normal and Spec/Gloss
Minor bug fixes and code cleanup.
New: Thumbnail in UI and ColorPicker will reflect the current ColorPicker values
Improvement: Frame re-naming logic has been tweaked and should be more reliable.
Fix: New Rendercode in Beta 2.7 would get stuck with a "processing" flag set and never unset in some situations. Code was in the wrong { } block.
Fix: Scrolling down the list of decal frames and then deleting them from the lower two frames will no longer leave the UI in a broken state.
Fix: Nipple and Genital flickering fixed. Shader used the incorrect blend flag "SrcAlpha OneMinusSrcAlpha" instead of "One Zero" which causes odd behaviors when used in Graphics.Blit //This took TMFT to figure out...
Fix: Color not being applied when loading old saves.
Enabled: Appearance data will be monitored for DecalMaker data and load if it exists.
Fix: Change range of UI sliders for Non Decals to -10 10
Fix: Allow Strength storable to use -10 to 10
Fix: Null error when attempting to sync slider before UI was loaded.
Fix: Multirendering will work again. More than 9 textures per slot. Still more work to be done expect some odd behavior with movements when +9 textures.
Fix: Dropdown for selecting texture in Edit menu was not resizing to show the full list.
Fix: Name input on bottom Decal Window now works.
Known Bugs:
Genital and Nipple clipping is broken. Working on it.
Frame Names are and trigger renaming inconsistent.
Removing frames while scrolled can leave the plugin in a broken state.
Fix: Normal Maps will now change in the render when scaled in the UI
Fix: Correct some debug messages to log internally instead of SuperController.LogError.
Fix: Selection Panel description will change to match what it is being used for. LINKING or EXPORTING
Fix: Export browser should now show existing textures when saving.
Fix: Exporting textures will not try and start if no selection is made.
Fix: Use the Blend Texture if available in the export selection Thumbnail.
Fix: Exporting textures will no longer leave the figure bare. It will properly reset the render.
Temp: Disable export button on non Decal textures. The other textures do not have export renders atm.
Update the ColorPicker UI and fix reported bugs.
Fix: Adds check to skip Genital texture clipping when a male character is selected.
Fix: Color Picker will correctly sync with selected textures values.
Fix: Color Picker slider now has the texture path and value entry box.
Fix: Set DynamicStorables to not save to JSON
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Add: Close button added to MaskTexture slot. Resets texture and blend mode.
Add: Texture Wrap mode settings added to Edit.
Fix: Textures default wrap mode is now Clamp, this can be changed in Edit mode. This means textures do not tile by default.
Fix: Edit and Export buttons are not enabled if slot is empty.
Fix: Texture Edit should no longer start on a phantom image when reopened.
Fix: Restore Alpha value from saves properly
Fix: Load from Scenes should restore BlendMode properly. Load from preset already did.
Fix: RenderTextures should be created as Linear or Gama for the correct Texture slot type.
Fix: LinkID from old saves should properly be converted to the new system.
Fix: Eyes should properly convert from old saves.
Fix: Don't try to normalize blank paths
The save system was not using the proper dictionary to serialize all elements. Specular, gloss and eyes were not being saved.