• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Custom Shder Loader And Cloth Sim Proxy Combine

Plugins + Scripts Custom Shder Loader And Cloth Sim Proxy Combine

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lulu_c137

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lulu_c137 submitted a new resource:

Custom Shder Loader And Cloth Sim Proxy Extended - Integrated Custom Shader Loader with Cloth Sim Proxy, and resolved the compatibility issues.

-- Content:

- Integrated Custom Shader Loader with Cloth Sim Proxy, and resolved the compatibility issues.


-- Description:

-An edit to the original Custom Shder Loader by @regguise and Cloth Sim Proxy by @Stopper
-Ensures that Custom Shaders can be loaded simultaneously with Sim Proxies.
-Includes a built-in event listener that defers custom shader loading until after...

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Nice thanks! Could you please share your fur shader? looks great :D
 
lulu_c137 updated Custom Shder Loader And Cloth Sim Proxy Combine with a new update entry:

General Update

CSL_SP_ALT — v2 Release Notes​

Audience: This document is intended for creators already using v1, covering new features and behavioral changes in v2.

I. Tab-Based Property Panel Layout​

Background​

In v1, all Shader properties are stacked in a single linear column, making the panel difficult to navigate when there are many properties. v2 integrates the CustomUILib Tab UI framework (by 14mhz)...

Read the rest of this update entry...
 
Hi,thanks for creating this plugin, would you consider fix the issue in your version when use proxy clothing plugin and Cua Clothing plugin( or attach to vertex plugin) together? Both plugins are from stopper.

For example, if I have a proxy clothing A and a main clothing B, A is the proxy of B and A is sim enabled with physics on, I use both Cua Clothing plugin and Cloth Sim Proxy plugin on clothing B, the cua which was added from the Cua Clothing plugin and meant to be attached to clothing B will be a static item and will not follow the sim movement of A or B after the two plugins are enabled simultaneously. If you disable the Cloth Sim Proxy plugin, the CUA attachment effect will behave normally. I asked stopper this question and he did not revert anymore after this message in the picture.
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