BodyLanguage

Plugins BodyLanguage

Hello, i have a issue when trying to use this mod, everytime i try to add the plugin i get this message:


"!> Compile of CheesyFX.CheesyPluginSuite.7:/Custom/Scripts/CheesyFX/CheesyPluginSuite/CheesyPluginSuite.cslist failed. Errors:
!> [CS1061]: Type `MVRPluginManager' does not contain a definition for `RemovePluginWithUID' and no extension method `RemovePluginWithUID' of type `MVRPluginManager' could be found. Are you missing an assembly reference? in <Unknown> at [173, 20]"


I use VaM 1.20.77 if i remember correctly.
Hi! You need to update VaM.
 
Hello, Bodylanguage47 used to work on males, now it doesn't work at all anymore on males. Why is that ?

I get this error message :

!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Fuckable.FixedUpdate () [0x00000] in <filename unknown>:0
at CheesyFX.Orifice.FixedUpdate () [0x00000] in <filename unknown>:0
at CheesyFX.Vagina.FixedUpdate () [0x00000] in <filename unknown>:0
 
Hello, Bodylanguage47 used to work on males, now it doesn't work at all anymore on males. Why is that ?

I get this error message :

!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Fuckable.FixedUpdate () [0x00000] in <filename unknown>:0
at CheesyFX.Orifice.FixedUpdate () [0x00000] in <filename unknown>:0
at CheesyFX.Vagina.FixedUpdate () [0x00000] in <filename unknown>:0
Hi. It never worked on males and it's not intended to do so.
 
CheesyFX updated BodyLanguage with a new update entry:

v53: Huge upgrate to PoseMe

You have to update your poses to the new format. Existing cam angles will be broken, but images should be there.
  1. All new UI with tabs
    View attachment 335892
  2. New cam and pose features
    • Multiple cams per pose, including cam enter and exit triggers.
    • The cam is now stored relative to the containing atoms main controller, like all other pose elements (actors). It will only adjust to y-rotations though, to keep the...

Read the rest of this update entry...
 
Hi, I love the new cam system. Can I make two suggestions for the next build:

1. pose grouping : so we can have a way to organize a bit better
2. storing the lights position with the poses (as you do for the dildos)

cheers and thank you for this amazing plugin!
 
Hi, I love the new cam system. Can I make two suggestions for the next build:

1. pose grouping : so we can have a way to organize a bit better
2. storing the lights position with the poses (as you do for the dildos)

cheers and thank you for this amazing plugin!
Hi! lad you like it!

Grouping: Maybe. This would invalidate all existing poses tho. And it would over complicate the UI I think. I first wanna see some scenes making use of a bunch of poses. As long as the pose count is less then let's say 20 I see no reason for grouping.

Lights: I don't think so. Use FocusOnMe if you want dynamic lighting from every angle. Much easier than repositioning atoms. Plus the lights would snap to the new cam location, so your current view would suddenly be unlit and the transition ruined.
Plus there will be lot's of cases to handle for me. Naming, lights in subscenes, just to name a few. And if I adjust positions, the next request will be to restore the light setings, too. I'm not willing to do that much work for something I have zero need for, because it's natively and much better handled in FocusOnMe.
 
OK, I understand, I have my own ways to handle this anyways via timeline, that i can trigger with your pose system anyways so no biggie.
BTW is there anyway to pay you a coffee or something? do you have a patreon?
 
OK, I understand, I have my own ways to handle this anyways via timeline, that i can trigger with your pose system anyways so no biggie.
BTW is there anyway to pay you a coffee or something? do you have a patreon?
No I don't but thanks for asking :)
 
I know it might be a bunch of extra work but I'd definitely appreciate a DemoScene release. I'm starting to get lost trying to use some of the features, particularly PoseMe...for one, do I need to load in new poses every time for PoseMe to have anything saved or is there an existing set of poses built-in to the plugin? The former feels a little tedious, even though the payoffs seem pretty clear.
 
I know it might be a bunch of extra work but I'd definitely appreciate a DemoScene release. I'm starting to get lost trying to use some of the features, particularly PoseMe...for one, do I need to load in new poses every time for PoseMe to have anything saved or is there an existing set of poses built-in to the plugin? The former feels a little tedious, even though the payoffs seem pretty clear.
Yes, you have to create the poses for yourself or load up a traditional one and press "Add Pose" in PoseMe. All poses will be stored with the scene, but you can also export them into your library for later use outside of the scene.
I'm not sure what you're after, but this isn't VaMX. It requires the user to shape the scene, but it'll make it very easy to do so. I consider this far more valuable than having predefined poses/actions.
If this is well received by the community, scenes and poses could be shared. Then, if you like a pose from a scene, just save it to your library like you do with classic pose presets. But now all actors are included, as well as the cam angles and idle and thrust force settings. Plus you can reposition and rotate the entire scenery in your new environment. :D

I may release a demo scene, but this would involve publishing my model first. Anyway, it's really easy. Just pose the characters by any means and hit these buttons:
1708191057289.png


If you have problems please come over to my discord. Besides me there are a lot of experienced users :)
 
Yes, you have to create the poses for yourself or load up a traditional one and press "Add Pose" in PoseMe. All poses will be stored with the scene, but you can also export them into your library for later use outside of the scene.
I'm not sure what you're after, but this isn't VaMX. It requires the user to shape the scene, but it'll make it very easy too do so. I consider this far more valuable than having predefined poses/actions.
If this is well received by the community, scenes and poses could be shared. Then, if you like a pose from a scene, just save it to your library like you do with classic pose presets. But now all actors are included, as well as the cam angles and idle and thrust force settings. Plus you can reposition and rotate the entire scenery in your new environment. :D

I may release a demo scene, but this would involve publishing my model first. Anyway, it really easy. Just pose the characters by any means and hit these buttons:
View attachment 336242

No no, trust me I don't want VAMX ?. I was just wondering if maybe I was doing something wrong. Saving all my favorite poses individually would still be worth it to have PoseMe do its thing. Sorry if it came across demanding or anything, like most anyone else I'm extremely grateful for such a powerful (free!) plugin...that is actually still automating so much for you it is almost like the VAMX concept in a way >.>
 
No no, trust me I don't want VAMX ?. I was just wondering if maybe I was doing something wrong. Saving all my favorite poses individually would still be worth it to have PoseMe do its thing. Sorry if it came across demanding or anything, like most anyone else I'm extremely grateful for such a powerful (free!) plugin...that is actually still automating so much for you it is almost like the VAMX concept in a way >.>
No offense taken, all good man :)

While separate storage is possible, I'd just create scenes containing the poses. Sooner or later there will be a feature to load poses directly from an existing scene.
 
I'd like to get some info regarding vagina 'alignment' and stretching, and if whether or not this Plugin is actually supposed to do that, or if it's only working for the Anus?

So to be clear:

1) When using BodyLanguage (and nothing else, no DiviningRod, no other 'Vagina/Anus Streching/Opening' plugins), the Male/Futa dick always seems to be focused on going for the Anus, I usually have to manually add DiviningRod to the Male/Futa, and check the Vagina box to make sure it goes for the Vagina instead). And that is happening pretty much regardless of how much I try to adjust the 'detection area' for the Vagina or the Anus. So in regards to alignment for the Vagina, I'm wondering about what I'm doing wrong.

2) In terms of 'stretching / opening' for the Vagina, that too, doesn't seem to work at all (but I'm not sure if this plugin is actually supposed to have that effect at all on the vagina, like it does on the Anus). So basically, say with using DiviningRod (and this plugin at the same time), if I do manage to make the dick go for the Vagina (and it does go in), then the pussy doesn't stretch / open at all. In order to make that bit work, I have to use Sakin55's Auto Bulger plugin (which includes stretching/opening for the Anus, and the Vagina with separate checkboxes so I can isolate which effect I want). I tried both separately with BodyLanguage active; when that happens, BodyLanguage does work for the Anus (even if I have the Anus stretching thing active from Sakin55's Bulger), but Sakin55's Vagina stretching effect is the only one that works.

So ... in case, to reiterate I would like to know if whether or not BodyLanguage is actually supposed to align the dick for the Vagina by means of a way that I am not aware of (within the plugin's options; maybe just something I neglected or didn't notice, or did wrong), and if beyond that it is also supposed to make the vagina auto-open like it does for the Anus in such a perfect way (because man, it does work very well for Anal penetration, I'd say this plugin is actually essential for that; but for the vagina it seems to be iffy, or it's user error on my part; if so please do explain me how to make it happen, I would highly appreciate).

Thanks.
 
Hi there.

Whenever i the Plugin i get this error message:

!> Exception during RestoreFromLast of plugin#5_CheesyFX.PoseMe: System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Linq.Enumerable.Last[Pose] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.LateRestoreFromJSON (SimpleJSON.JSONClass jc, Boolean restorePhysical, Boolean restoreAppearance, Boolean setMissingToDefault) [0x00000] in <filename unknown>:0
at Atom.RestoreFromLast (.JSONStorable js) [0x00000] in <filename unknown>:0

Even though i don't have PoseMe activated or changed anything in it.
I only use FillMeUp and ReadMyLips so far.

Any idea what could cause this?

Other than that its an awesome Plugin. Thanks!
 
I'd like to get some info regarding vagina 'alignment' and stretching, and if whether or not this Plugin is actually supposed to do that, or if it's only working for the Anus?

So to be clear:

1) When using BodyLanguage (and nothing else, no DiviningRod, no other 'Vagina/Anus Streching/Opening' plugins), the Male/Futa dick always seems to be focused on going for the Anus, I usually have to manually add DiviningRod to the Male/Futa, and check the Vagina box to make sure it goes for the Vagina instead). And that is happening pretty much regardless of how much I try to adjust the 'detection area' for the Vagina or the Anus. So in regards to alignment for the Vagina, I'm wondering about what I'm doing wrong.

2) In terms of 'stretching / opening' for the Vagina, that too, doesn't seem to work at all (but I'm not sure if this plugin is actually supposed to have that effect at all on the vagina, like it does on the Anus). So basically, say with using DiviningRod (and this plugin at the same time), if I do manage to make the dick go for the Vagina (and it does go in), then the pussy doesn't stretch / open at all. In order to make that bit work, I have to use Sakin55's Auto Bulger plugin (which includes stretching/opening for the Anus, and the Vagina with separate checkboxes so I can isolate which effect I want). I tried both separately with BodyLanguage active; when that happens, BodyLanguage does work for the Anus (even if I have the Anus stretching thing active from Sakin55's Bulger), but Sakin55's Vagina stretching effect is the only one that works.

So ... in case, to reiterate I would like to know if whether or not BodyLanguage is actually supposed to align the dick for the Vagina by means of a way that I am not aware of (within the plugin's options; maybe just something I neglected or didn't notice, or did wrong), and if beyond that it is also supposed to make the vagina auto-open like it does for the Anus in such a perfect way (because man, it does work very well for Anal penetration, I'd say this plugin is actually essential for that; but for the vagina it seems to be iffy, or it's user error on my part; if so please do explain me how to make it happen, I would highly appreciate).

Thanks.
1. I have no problems with having her align the vagina. These are the proximity triggers that trigger the magnets. You can see them in the debug tab after toggling "Show Proximity". They act on a first come first served basis, so if you're coming from behind without having her back arched you might hit the anus trigger first. You can always scale one down if you only want the other.
1708455360445.png


2. The plugin does nothing to the vagina shape. Simple as that.
 
Hi there.

Whenever i the Plugin i get this error message:



Even though i don't have PoseMe activated or changed anything in it.
I only use FillMeUp and ReadMyLips so far.

Any idea what could cause this?

Other than that its an awesome Plugin. Thanks!
Hi, you're probably on an older version of BodyLanguage (v50). Either update to the latest or fall back to a version prior to PoseMe, if you don't want that (v49).
 
1. I have no problems with having her align the vagina. These are the proximity triggers that trigger the magnets. You can see them in the debug tab after toggling "Show Proximity". They act on a first come first served basis, so if you're coming from behind without having her back arched you might hit the anus trigger first. You can always scale one down if you only want the other.
View attachment 337352

2. The plugin does nothing to the vagina shape. Simple as that.
Ok thank you, I'll check the proximity triggers, and will use Sakin55's auto bulger for the vagina opening stuff.

Appreciate your time, and your works; ty :)
 
Hi, you're probably on an older version of BodyLanguage (v50). Either update to the latest or fall back to a version prior to PoseMe, if you don't want that (v49).
Hi.
I was on v53. Updated to v54 today but the error persists.
It doesn't matter if i activate all plugins or just the one.
v49 Works perfectly. But would be nice if we could find out whats causing this.

Thanks!
 
When you save a pose and you jump to different poses somehow the cum cloth dosnt show up when you use Q only the particles those mini balls ive tried t o preload the plugin but nope is that a bug or somthing ?
Same here, after saving a scene with a lot of poses created, restart and load the scene again, the cum clothes just won't show up anymore, no matter how, I've even tried to wear the clothes on the male and adjust the alpha myself, however, it just doesn't work. Reload the plugin doesn't make it right either. Aside from that, the new PoseMe function is pretty neat, since it could save both male and female at the same time, it's super convenient, when you have bunches of sex poses you need to adjust.
 
Last edited:
Is there documentation for the plugin? I don't understand how to configure Forces in FillMeUp.
 
I'm loading on female on a clean install of VAM and receiving the below errors. It worked on my previous installation, am I missing a dependant?

!> Exception during plugin script Init: System.Exception: Attempted to get files at non-existent path CheesyFX.BodyLanguage.54:/Custom/Scripts/CheesyFX/BodyLanguage/EmoteTextures//Dicks
at MVR.FileManagement.FileManager.GetFiles (System.String dir, System.String pattern, Boolean restrictPath) [0x00000] in <filename unknown>:0
at MVR.FileManagementSecure.FileManagerSecure.GetFiles (System.String dir, System.String pattern) [0x00000] in <filename unknown>:0
at CheesyFX.EmoteManager.GetTextureChoices () [0x00000] in <filename unknown>:0
at CheesyFX.EmoteManager.Init () [0x00000] in <filename unknown>:0
at CheesyFX.ReadMyLips.Init () [0x00000] in <filename unknown>:0
at MVRPluginManager.CreateScriptController (.MVRPlugin mvrp, DynamicCSharp.ScriptType type) [0x00000] in <filename unknown>:0
!> System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Linq.Enumerable.First[Person] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Person] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.GetSceneContent (Boolean init) [0x00000] in <filename unknown>:0
at CheesyFX.PoseMe.Init () [0x00000] in <filename unknown>:0
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.EmoteManager.OnBundleLoaded (MeshVR.AssetBundleFromFileRequest request) [0x00000] in <filename unknown>:0
 

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