What exactly is happening that its causing every single subscene that im using to break? It didnt do this a couple updates ago and its kind of a deal breaker.Subscenes are not supported. They mess up a lot of things.
What exactly is happening that its causing every single subscene that im using to break? It didnt do this a couple updates ago and its kind of a deal breaker.Subscenes are not supported. They mess up a lot of things.
Idk. What happens on your side?What exactly is happening that its causing every single subscene that im using to break? It didnt do this a couple updates ago and its kind of a deal breaker.
I have a scene I threw together with frogfrogs Magic light show (disc) and cheekibreeki's cameraman in it running BL v54 and it has zero issues. And the amount of scripting in lighting disc is insane. Not to mention a lot of creators use subscenes in their scenes and I never have issues adding BL v54 to those scenes. The biggest issue I notice with subscenes is that parenting doesn't always update right away and sometimes you have to close the UI and reopen a few times to see the parenting take effect. That being said, I never parent a person atom to a subscene when running BL. So I am also wondering what is "everything" that is breaking? Also, unless it is a script heavy or specific naming heavy subscene, I usually transfer the parenting of the items in the subscene to an empty atom after loading it in if I need a master toggle or the ability to move it around and then delete the subscene in order to clean it up. Because subscenes can be weird and quirky sometimes with or without BL.What exactly is happening that its causing every single subscene that im using to break? It didnt do this a couple updates ago and its kind of a deal breaker.
I use subscenes for my lighting, using v54 of BL completely breaks them if I try to load a different light rig. It also breaks the animation pattern setups I use to move and rotate the subscene on axis for different lighting angles. Happens in different scenes too. Specifically, if I add BL to an atom and then try to load a different lighting subscene, it breaks all physics in the scene and doesn't unload the previous subscene but stacks the new scene on top of it repeatedly. The problem persists if you change scenes too, physics will still be broken and a loading message box for the subscene will be frozen on the screen.Idk. What happens on your side?
Lot's of stuff again:
- Pose extraction:
- You can merge load poses from other scenes containing BL poses.
- There no longer is a need to store poses individually if you ask me.
- You can select which poses to load based on an image representation.
- The plugin tries to automatically map the contents of the other scene to the contents you currently have, but you can change that in the menu. The names do not have to match. Lots...
After which steps?
Yeah I get those same errors tooI also get this errors when i load the plugin and voices/stimulation doesnt work anymore as well
Fixed pathing issues when loading from var. So annoying.
Sorry, I don't understand.Curious if you've either tried or considered adding "controllable" with settings & randomizations: head movements yet. I don't think anyone's knocked that out of the park yet.
Sorry, I don't understand.
There are adjustable idles for each limb, including the head. Go to PoseMe/Pose > Configure idlesIdle Head movements. Settings that allow the user to set limits to the roll, pitch and yaw of the female's Head movements. For example:
1) Turn head left? If so, to what extent?
2) Tilt head back? If so, to what extent?
3) Head tilt side to side? If so, to what extent?
4) Settings for overall Head movement speed and randomness.
5) Similar to what you did for Blowjob but for idle poses.
I don't know what you have in your subscene, but subscenes are not officially supported. It may work or not, depending on the content. Characters can not be inside subscenes.!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.PoseMe.OnAtomRename (System.String oldUid, System.String newUid) [0x00000] in <filename unknown>:0
i got error when load subscene.
it's v56.
There are adjustable idles for each limb, including the head. Go to PoseMe/Pose > Configure idles
Np. This is what you're looking for:Oh snap. Didn't realize that came with PoseMe. Messed around with it for a bit. Don't see a way to adjust the speed of the Torque. Still, that's solid. Thanks for the insight and for everything you've done here!
- Changes & Additions
- New button to the dialog UI item: The "P" changes the actor speaking. It cycles through the persons in the scene.
- Dialog Pool UI changed:
- The move level buttons are gone. Instead, you can insert a level after the current and remove the current and not only the last.
- The new toggle "Sync Pose Levels" dynamically adjusts all of your pose specific Dialog Pool Levels to account for changes made in the pool. If you have e.g. a pose with...
Is there any way to slowly decrease the Stretch value of Anus in FillMeUp?
Right now, the value decreases from 0.3 to 0 in an instant, and the gaping anus suddenly closes!
I would like to lower it slowly, not instantly.
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