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View attachment 346221
Works perfectly fine for me. You may be using a cua dilo, which is not fully supported. Or you've put some weird settings on the anus. The defaults are like this:
View attachment 346222
Thank you very much!
I set it back to the default values and it slowed down a bit.

If possible, I would be very happy to see an update that would allow me more flexibility in changing the speed the Stretch value decreases!
And it would be great if the Twink intensity could be adjusted as well!
 
Thank you very much!
I set it back to the default values and it slowed down a bit.

If possible, I would be very happy to see an update that would allow me more flexibility in changing the speed the Stretch value decreases!
And it would be great if the Twink intensity could be adjusted as well!
If you set Gape Regression to 0 it will be persistent. What more can you ask?
 
If you set Gape Regression to 0 it will be persistent. What more can you ask?
Yes, I may make Stretch permanent and play with it.

As shown in the image, in the current FillMeUp, the Stretch value changes from 0.3 to 0 over 1 second after waiting 10 seconds.
It would be nice to be able to change this, for example, from 0.3 to 0 over 10 seconds.
FillMeUp.jpg
 
Yes, I may make Stretch permanent and play with it.

As shown in the image, in the current FillMeUp, the Stretch value changes from 0.3 to 0 over 1 second after waiting 10 seconds.
It would be nice to be able to change this, for example, from 0.3 to 0 over 10 seconds.View attachment 346237
No, this isn't true. Observe the Stretch slider in my video. It goes down immediately, but slow at first and faster at the end.
 
No, this isn't true. Observe the Stretch slider in my video. It goes down immediately, but slow at first and faster at the end.
The Gape Scale was set too high, which caused Stretch to decrease too quickly.
When I set it to 1, the Stretch now decreases slowly.
 
getting this error with FillMeUp:
at CheesyFX.Anus.Init (System.String name) [0x00000] in <filename unknown>:0
at CheesyFX.FillMeUp.Init () [0x00000] in <filename unknown>:0
at MVRPluginManager.CreateScriptController (.MVRPlugin mvrp, DynamicCSharp.ScriptType type) [0x00000] in <filename unknown>:0

using on a male model btw
 
getting this error with FillMeUp:
at CheesyFX.Anus.Init (System.String name) [0x00000] in <filename unknown>:0
at CheesyFX.FillMeUp.Init () [0x00000] in <filename unknown>:0
at MVRPluginManager.CreateScriptController (.MVRPlugin mvrp, DynamicCSharp.ScriptType type) [0x00000] in <filename unknown>:0

using on a male model btw
Then restrain yourself from using it on a male ;)
It is female only.
 
The Gape Scale was set too high, which caused Stretch to decrease too quickly.
When I set it to 1, the Stretch now decreases slowly.
Yeah, I tried and realized some inconsistencies with higher gape scales. I may be looking at it once more.
 
well that's a shame tbh
No, it isn't. A male lacks several crucial "features", you know.
Use an AltFuta shaped as a male if you don't want females in your scene. This way you also get a functional anus ;)
 
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.PoseMe.OnAtomRename (System.String oldUid, System.String newUid) [0x00000] in <filename unknown>:0

I get this error whenever I rename anything in a scene, any idea what causes this?
 
I don't know if Im doing something wrong.
Ive been trying out the dialogue system, writing a few lines, adding some audio. Everything works nicely, as expected.
Until the next time i try to load the scene.
Then its all gone. The only pose which remains is the first one, regardless of how many/few/complex the poses are.

Am i missing something or does it not save with the scene?


edit:
Ok, so now i set up a very basic test scene, and it loads with dialogue intact.
I tried the same plugin chain, same char, now its working.
But it is still worrysome, i did a lot of work triggering sounds and actions which is now lost.
Would it be possible to make a saveall/backupbutton or something like that, so we can reload our work if something else in vam is breaking the plug?
 
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I don't know if Im doing something wrong.
Ive been trying out the dialogue system, writing a few lines, adding some audio. Everything works nicely, as expected.
Until the next time i try to load the scene.
Then its all gone. The only pose which remains is the first one, regardless of how many/few/complex the poses are.

Am i missing something or does it not save with the scene?


edit:
Ok, so now i set up a very basic test scene, and it loads with dialogue intact.
I tried the same plugin chain, same char, now its working.
But it is still worrysome, i did a lot of work triggering sounds and actions which is now lost.
Would it be possible to make a saveall/backupbutton or something like that, so we can reload our work if something else in vam is breaking the plug?
I don't know what scene content could break poses, but reloading BL restores the settings as they are in the scene file. Alternatively you can extract the poses from one scene file into another. Thats basically your "save all" function.
 
I don't know what scene content could break poses, but reloading BL restores the settings as they are in the scene file. Alternatively you can extract the poses from one scene file into another. Thats basically your "save all" function.
Yeah, but this is not only the poses, all the dialogue disappeared. Triggers for clothes (nothing fancy just load clothingpresets), some cycleforce on/off.
Just went away, like it had never saved. Thats why i was hoping for a backup button.

I tried reloading BL in the broken scene, but it's all gone.
Recreated the same scene, (one girl, a cua sofa, one light, and now it works.. Same pluginchain.

and so i don't forget: This plugin is amazing. You basically did in one plug all i had crafted via complicated pluginchains which always broke after updates.
Great job!

(and a small wish: don't overdo it like the Alive plugin, and reinvent stuff which doesnt need reinventing. So far you have been keeping it superfunctional and easy.)
 
another update: it might have something to do with audio. As soon as i start to load audio in dialogue, those poses disappear on next load. (pose/dialogue etc)
 
another update: it might have something to do with audio. As soon as i start to load audio in dialogue, those poses disappear on next load. (pose/dialogue etc)
Ok, this could be the culprit. I'll check.
Everything is stored within the pose. So if you extract or import a pose you'll import all dialogs including text and audio with it. No need for an extra backup button. It couldn't do more than that.
 
another update: it might have something to do with audio. As soon as i start to load audio in dialogue, those poses disappear on next load. (pose/dialogue etc)
How big is your audio file (length and file size)?
 
there were a bunch, so varying between a few kb, to say 450kb., so length from quick moans to short sentences...
 
there were a bunch, so varying between a few kb, to say 450kb., so length from quick moans to short sentences...
Your files are mp3, right? The mp3 import is broken but wav works fine.

EDIT: fixed
 
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a basic question: On orgasm is there a way to trigger a specific dialogue (eg Im cumming) from dialogue pool?
I mean not a pose, just dialogue... Since the chars can come dynamically it would be nice if they could say it too...
 
a basic question: On orgasm is there a way to trigger a specific dialogue (eg Im cumming) from dialogue pool?
I mean not a pose, just dialogue... Since the chars can come dynamically it would be nice if they could say it too...
Hmm, very cool idea! It's just the UI that bothers me a little.

But I think this should be fairly easy to do. I'll take it a step further though: There will be either
  1. a separate cum dialog pool for each person which can be configured from within ReadMyLips. Every time the person cums a random dialog from this pool is played. If you mix up the actors targeted this could be really cool, e.g. have him shout out or have her comment on his orgasm :)
  2. an option to select a level of the existing pool that is played on orgasm. The problem would be the person mapping. You may want to have different levels played based on which person is cumming.
I think I'll go the first route.
 
Hmm, very cool idea! It's just the UI that bothers me a little.

But I think this should be fairly easy to do. I'll take it a step further though: There will be either
  1. a separate cum dialog pool for each person which can be configured from within ReadMyLips. Every time the person cums a random dialog from this pool is played. If you mix up the actors targeted this could be really cool, e.g. have him shout out or have her comment on his orgasm :)
  2. an option to select a level of the existing pool that is played on orgasm. The problem would be the person mapping. You may want to have different levels played based on which person is cumming.
I think I'll go the first route.
Yeah the first sounds like the way to go.
You want to be able to trigger it from other stuff aswll (since some new plugin might solve X in a Y situation and need to trigger the dialogue from there.)
Thx again!
 

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