Hi,
I'm trying to understand lighting in VAM, and I'd like someone to confirm something. Let say we have a two room asset, with no light on it's totally dark (black screen), you create and point a light at the adjoining wall in room A, room B should be dark as there is no light, but instead, Room B is lit as if there is no wall. Is there a way to stop this when making assets, "block" the light in VAM, or is this just a limitation of VAM?
Thanks
Edit: If I turn Shadow Strength up to max I get the desired/expected result, but shadows are then solid and ugly. I assume this whole issue is a limitation of how shadows are done in VAM?
I'm trying to understand lighting in VAM, and I'd like someone to confirm something. Let say we have a two room asset, with no light on it's totally dark (black screen), you create and point a light at the adjoining wall in room A, room B should be dark as there is no light, but instead, Room B is lit as if there is no wall. Is there a way to stop this when making assets, "block" the light in VAM, or is this just a limitation of VAM?
Thanks
Edit: If I turn Shadow Strength up to max I get the desired/expected result, but shadows are then solid and ugly. I assume this whole issue is a limitation of how shadows are done in VAM?
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