• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Reflection of Invisible Light

ACC

Member
Joined
Nov 13, 2020
Messages
44
Reactions
24
Hi there,

Can i do anything to avoid that reflection of the invisible light ?
Light type is : point.

Thank you!

Desktop Screenshot 2022.08.19 - 17.19.47.92.jpg
 
Find the specular slider of your wall (or floor?) material.
 
Hey Mac as you see it's a floor, which is a part of a house. The whole CUA is a single block. Maybe you can help me to find that specular slider.
Thanks.
Desktop Screenshot 2022.08.20 - 00.01.39.40.png
 
If you cannot edit the ground from the CUA without affecting all of it, you can either change the light type or arrangement, or attempt some trickery with a atom in between to block that light.
 
Yeah, if its a CUA ideally you would need to edit the floor material in Unity.

However, this plugin may be worth a try. Never used it. But you could see whether you can find the floor material in there and play with the various sliders (specular, gloss, fresnel, ...)
 
Back
Top Bottom