I was a bit sceptical to it... But just gave it a go.
A few notes, i haven't even restarted my PC. It was running for about 10hours already, i played entire campaign of T8 [lol], and watched bunch of stuff on the net.
HT disabled - tho if i understand it correctly i should enable it for the patch? RAM at 6000Mhz. No other OC.
Vanilla install:
View attachment 329878
Old, no patch:
So yeah, the patch does work pretty damn nicely. 1\6 of physics time reduction is a lot.
// Edit //
Just runed benchmark again, this time with HT on. I haven't touched provided ini file, it could give me better results after tuning it up, but i don't think it could beat the no HT one. It still slightly better than original VAM [with HT off]:
/ Edit 2 /
Also i just found out that patched dll is not compatibile with ZHFX's MMD plugin,
with patched Monocecil.dll, damn
It freezes all the physics in VAM if you would try to keep them both installed, without even loading MMD plugin itself
After further investigation, i found out it's caused by ZHFX Bepinex plugins, which blocks any 'loose' dll in Vam_root aside of reshade, changing theirs extension to 'dII'. I guess the only way to make them working together is to ask ZHFX to whitelist 'SkinMeshPartDLL.dll', unless it can be moved and called from other location via modified Assembly dll?