How much power for gpu if I may ask? My 6800XT does the exact same numbers, I am curious the generational uplift means something in efficiency at least. For mine it takes somewhere 230W for this.Full test with a simple PBO adjustment.
Before:
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After:
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The difference is minimal and where the improvement stands the most in the Baseline 3 test.
I'm still curious how you got above 140 fps when I regularly see 4090's stuck at 70 fps in VR. Those are crazy numbers-- and it wasn't even in OpenVR mode.View attachment 76202
Got curious after I posted the VR one and saw everyones desktop benchmarks. Actually confused how non-vr is worse lol. Interesting......
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270WHow much power for gpu if I may ask? My 6800XT does the exact same numbers, I am curious the generational uplift means something in efficiency at least. For mine it takes somewhere 230W for this.
Could you explain how the frames generation work?enabling frames generation
270W
It's amazing that you get the same results as I did in a previous generation.
What is your configuration? Can you share your benchmark?
A 3060 should do 30 fps at 1440 simpler. I'm getting 55 fps at 1440 60hz simpler.Needless to say, I need to upgrade some parts..
Would there be any sense in buying something like a RTX 3060, or will even that be bottlenecked by my CPU? If I can get the Simpler Physics scene up to an average of 30 fps then that would probably be fine for me.
My PC is 96% Office work and the last 4% occasional gaming. VAM is quite interesting to play around with, so it would be nice to run scenes without having everything at Ultra Low, and without having to spend much more than $300.
Needless to say, I need to upgrade some parts..
Would there be any sense in buying something like a RTX 3060, or will even that be bottlenecked by my CPU? If I can get the Simpler Physics scene up to an average of 30 fps then that would probably be fine for me.
My PC is 96% Office work and the last 4% occasional gaming. VAM is quite interesting to play around with, so it would be nice to run scenes without having everything at Ultra Low, and without having to spend much more than $300.
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I know I am super, super late to this, but.Thanks for detailed explanation
I read articles that vram and Memory Bus Width is important for VR gaming and 4K,
but on the other hand some articles saying radeon is not suitable for vr gaming because of optimization in VR?
my concern is performance especially in VR mode ,sorry for my insufficient word
4080 is better and 4090 would be best one ,i know well, but i have 2K 144hz monitor and 4070 ti is ideal
so 4080 is excessive for non-vr gaming even like cyberpunk or hogwarts legacy
thats why im reluctant to buy 4080
Considering balance between performance and cost ,
i think its better to buy 4070ti and in one or two yeas to sell it and buy 50xx series
othewise should i wait for 4070ti super? it is just a rumor
Interesting, so I'm getting a slightly higher avg fps on my stock 3060 ti than your stock 3060 ti, in spite of you having a better cpu and double the amount of ram.. I mean the fps is negligible but still.. I am really curious what your results would be on 4k and/or vr. Either way this probably indicates that at 1080p the 3060 ti is being maxed out, and probably the bottlenecking factor5900X & 3060 Ti ...
Interesting, so I'm getting a slightly higher avg fps on my stock 3060 ti than your stock 3060 ti, in spite of you having a better cpu and double the amount of ram.. I mean the fps is negligible but still.. I am really curious what your results would be on 4k and/or vr. Either way this probably indicates that at 1080p the 3060 ti is being maxed out, and probably the bottlenecking factor
Edit: So I ran it again in full screen mode to compare, and I figured I would run hwmonitor and msi afterburner to see if there would be a difference. It looks to me that the 3060ti is the bottleneck in VAM even for a 5600x, even on 1080p.. Which might be handy to know since I was considering upgrading.
Quick question, you have a 5900X, isn't CCDs boost only for the X3D?
I noticed myself that going over 1000 mem clock crashed vam for me also, 1000 was the max for me to make it through the benchmark without crashing.Hey. I'm actually running my 3060 Ti overclocked at 104% power limit +80 Core +1300 Mem. My 5900X also has PBO and is undervolted. Though I do notice VAM crashes sometimes so maybe I have to dial back my GPU OC.
I disabled a CCD because I wanted to make sure that VAM runs on the best cores. Plus, I wanted to reduce any chance of inter-CCD latency. That's what I heard anyway about old games. I'm sure newer games make better use of multi-core processing so there would be no reason to disable a CCD or set core affinity.
5600X has a single die so you can't disable another one. 5900X is a pretty bad cpu is for VAM since the game relies more on single core performance. Disabling a CCD effectively makes my cpu a higher clocked 5600X.I noticed myself that going over 1000 mem clock crashed vam for me also, 1000 was the max for me to make it through the benchmark without crashing.
but I didn't know that was possible on the 5900x, I thought that was reserved for the newer x3d models, in that case I should have a look at that, maybe it's possible on mine also then.
The weird thing I found though was that for me it seemed like the cpu was not bottlenecking the gpu, and the 3060ti was the limiting factor, but you clearly got a big uplift by cpu settings alone right?
Can you please release your patch for fixing? Thank you.在 VAM 引擎上使用 dnspyex 进行了一些分析、逆向工程和修补,并在物理引擎中获得了 13% 的免费性能提升(参见基线 3)。使用我的补丁,场景中更多的物理对象会产生更好的性能提升。
我所做的只是在 GPUCollidersManager::ComputeColliders 的代码热点中添加批处理和多线程。不可能出现任何伪影、错误或任何其他副作用。只是简单的一年级学生对引擎代码的优化。
分析器还向我显示,物理模拟有 1% 等待 GPU 完成碰撞模拟,9% 是 CPU 计算,90% 是在对单运行时的托管包装器调用中浪费了普通 CPU 时间。这解释了为什么配备 X3D 的 Ryzen 在 VAM 中速度如此之快,其异常的缓存会吞噬所有那些无用的包装器调用。
通过进一步优化,物理速度提高 100% 是可行的。将物理计算导出到本机库并直接调用 UnityPlayer.dll 可以将物理速度提高 1000%。
总体而言,Unity 和 VAM 代码简直就是一坨屎。
原始程序集-CSharp.dll
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修补程序集-CSharp.dll
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