Hi All,
I hope that you'll forgive me about my bad English,
hopefully you will understand most of this experimental idea document I'm sharing:
Let's start with some facts:
- I'm still very new to the VAM universe and learning as I experimenting, still have much more to learn.
- I had this "out of the box" idea that I would like to try, the problem is... I'm not sure if it's possible with available plugins (since I'm not a programmer)
The Experiment:
The main idea is to make some kind of VOICE INTERACTION between 2 CHARACTERS (or more).
The idea is to create a FAKE yet amusing conversation based on a HUGE original audio library of many different options I'm about to record from scratch (Female + Male)
The tricky part is considering I'm still a fresh newbie, I don't know how exactly I should even approach this experimental, but I'm really interested trying.
The audio will be split into Sub-Directories so each Sub-Directory will be related to a "SUBJECT" to make more sense of a fake-chat.
In general this could work with ANY LANGUAGE since it will be based on Audio + Lip-Sync and not TTS.
Scene Example:
For the sake of simple TESTING I think starting with 2 UI Buttons could help:
- Button 1 = START CONVERSATION (Play Random, I'll explain the random in the next section)
- Button 2 = STOP
- START: Activate the first RANDOM audio of person 1 or 2 (doesn't matter who start the chat)
- Person #1: Start Playing 1 RANDOM AUDIO file - out of many categorized Audio (split in Sub-Directories to make it organize to "make sense" of Audio options)
- Person #1: Current Audio is finished, 0-2 seconds delay before the next action:
- Person #2: REACT to Person #1 (based on what Sub-Directory (subject) they played (what they said, I'll explain about my HUGE audio directory idea next)
- Person #1: React to Person #2 ...and so on until we press "STOP"
The thing is that EVERY TIME, based on a HUGE AUDIO LIBRARY with many MANY options, the conversation will lid to other situations (different animations can join different AUDIO plays later) as you can imagine this could be so interesting and weird at the same time because of more non-linear unexpected situations!
If this works for 2 characters, it could work for larger amount of characters as long as it works based on TURNS, so no other characters will talk at the same time (unless we choose to do so, it could be interesting but... I'm trying to start as simple as possible for the sake of Experimental tests.
The Audio Library Structure:
- The ROOT of all ORIGINAL RECORDED AUDIO FILES will be created PER-CHARACTER (or voice if you like: Female / Male / different voices)
- So each ROOT directory will be 1 Unique Voice, Each ROOT Directory will contain Sub-Directories in it. so you can save ALL and share with others.
- Sub-Directories (this is a lot of work, I'm not worried about it too much) are split to MAIN Different type of attitudes such as:
- Start Chat (some standard chat-starting sentences or questions), Questions, Answers... and in the future expand with other options (Joke, Laugh, Cry, Scream, Moans, etc..)
Again I would like to start simple, so it will probably be starting with few Sub-Directories and not much more than that to SEE if it works fine.
IT'S ALIVE! (the scenes we can make with it)
This idea is not limited ONLY for AUDIO interaction, the concept is 1 action trigger another and lid to another action, a fake "yet natural" flow of actions.
Just like some scenes I guess already exist by many talented creators, but MUCH MORE RANDOM... which may get more immersive and ALIVE results!
Means it could start with a chat but gets to flirt or whatever ideas based on the scene / scripted voices and directed animations. but I would like to start with a SIMPLE AUDIO concept first.
of course I will also like to make their Lip-Sync match and add some Animation variety to make things more interesting, but the FIRST main focus is the AUDIO FAKE-CHAT challenge.
The Approach:
I'm currently thinking how to start working on it.
It's still TEORETHICAL for me since I don't know all the options of related PLUGINS I should use yet, unfortunately I'm not a programmer so my guess is to use some "Logic Visual Scripting" plugins to create the main idea (if these options are possible with some plugins) + Combine with some relevant AUDIO / LIP-SYNC plugins that will allow me to control them with access to: SPECIFIC SUB-DIRECTORIES + PLAY / STOP that will allow to PLAY another SOUND from another SUB-DIRECTORY when SOUND is finished, to start the "CONVERSATION LOOP"
I hope that there are some plugins out there that I can start playing with which are not limited to what I try to do,
I believe it's possible since it's like triggering characters to start audio or animation, but using mostly VOICES that trigger other VOICES in a way...
If you followed so far, understood my bad English and would like to help me get started by give me some directions PLEASE DO!
Any step-by-step explanation on Plugins or other tools will be VERY HELPFUL since I'm still learning and visual video tutorials are easier for me to follow if there are any of course.
Thanks ahead to anyone who's helping, this could be very interesting experiment!
I hope that you'll forgive me about my bad English,
hopefully you will understand most of this experimental idea document I'm sharing:

- I'm still very new to the VAM universe and learning as I experimenting, still have much more to learn.
- I had this "out of the box" idea that I would like to try, the problem is... I'm not sure if it's possible with available plugins (since I'm not a programmer)

The main idea is to make some kind of VOICE INTERACTION between 2 CHARACTERS (or more).
The idea is to create a FAKE yet amusing conversation based on a HUGE original audio library of many different options I'm about to record from scratch (Female + Male)
The tricky part is considering I'm still a fresh newbie, I don't know how exactly I should even approach this experimental, but I'm really interested trying.
The audio will be split into Sub-Directories so each Sub-Directory will be related to a "SUBJECT" to make more sense of a fake-chat.
In general this could work with ANY LANGUAGE since it will be based on Audio + Lip-Sync and not TTS.

For the sake of simple TESTING I think starting with 2 UI Buttons could help:
- Button 1 = START CONVERSATION (Play Random, I'll explain the random in the next section)
- Button 2 = STOP
- START: Activate the first RANDOM audio of person 1 or 2 (doesn't matter who start the chat)
- Person #1: Start Playing 1 RANDOM AUDIO file - out of many categorized Audio (split in Sub-Directories to make it organize to "make sense" of Audio options)
- Person #1: Current Audio is finished, 0-2 seconds delay before the next action:
- Person #2: REACT to Person #1 (based on what Sub-Directory (subject) they played (what they said, I'll explain about my HUGE audio directory idea next)
- Person #1: React to Person #2 ...and so on until we press "STOP"
The thing is that EVERY TIME, based on a HUGE AUDIO LIBRARY with many MANY options, the conversation will lid to other situations (different animations can join different AUDIO plays later) as you can imagine this could be so interesting and weird at the same time because of more non-linear unexpected situations!
If this works for 2 characters, it could work for larger amount of characters as long as it works based on TURNS, so no other characters will talk at the same time (unless we choose to do so, it could be interesting but... I'm trying to start as simple as possible for the sake of Experimental tests.

- The ROOT of all ORIGINAL RECORDED AUDIO FILES will be created PER-CHARACTER (or voice if you like: Female / Male / different voices)
- So each ROOT directory will be 1 Unique Voice, Each ROOT Directory will contain Sub-Directories in it. so you can save ALL and share with others.
- Sub-Directories (this is a lot of work, I'm not worried about it too much) are split to MAIN Different type of attitudes such as:
- Start Chat (some standard chat-starting sentences or questions), Questions, Answers... and in the future expand with other options (Joke, Laugh, Cry, Scream, Moans, etc..)
Again I would like to start simple, so it will probably be starting with few Sub-Directories and not much more than that to SEE if it works fine.
IT'S ALIVE! (the scenes we can make with it)
This idea is not limited ONLY for AUDIO interaction, the concept is 1 action trigger another and lid to another action, a fake "yet natural" flow of actions.
Just like some scenes I guess already exist by many talented creators, but MUCH MORE RANDOM... which may get more immersive and ALIVE results!
Means it could start with a chat but gets to flirt or whatever ideas based on the scene / scripted voices and directed animations. but I would like to start with a SIMPLE AUDIO concept first.
of course I will also like to make their Lip-Sync match and add some Animation variety to make things more interesting, but the FIRST main focus is the AUDIO FAKE-CHAT challenge.

I'm currently thinking how to start working on it.
It's still TEORETHICAL for me since I don't know all the options of related PLUGINS I should use yet, unfortunately I'm not a programmer so my guess is to use some "Logic Visual Scripting" plugins to create the main idea (if these options are possible with some plugins) + Combine with some relevant AUDIO / LIP-SYNC plugins that will allow me to control them with access to: SPECIFIC SUB-DIRECTORIES + PLAY / STOP that will allow to PLAY another SOUND from another SUB-DIRECTORY when SOUND is finished, to start the "CONVERSATION LOOP"
I hope that there are some plugins out there that I can start playing with which are not limited to what I try to do,
I believe it's possible since it's like triggering characters to start audio or animation, but using mostly VOICES that trigger other VOICES in a way...
If you followed so far, understood my bad English and would like to help me get started by give me some directions PLEASE DO!
Any step-by-step explanation on Plugins or other tools will be VERY HELPFUL since I'm still learning and visual video tutorials are easier for me to follow if there are any of course.
Thanks ahead to anyone who's helping, this could be very interesting experiment!