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Question A problem with Timeline

Sushifish

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I have encountered this issue numerous times now. After creating some (simple) animations, going back to an animation causes one of the limbs on the atom to snap back. Can't find a node in Timeline that governs this. Deleting and remaking the animations doesn't fix it. Applying the pose sets it to the intended pose, but as soon as I hit "play animation", the limb snaps back. And no, the final node in the timeline does not contain an end postition like this (this has been suggested before).

Please, can anyone help me? It's infuriating. I have a feeling I'm overlooking something.

bandicam 2025-02-27 19-20-06-471.jpg
bandicam 2025-02-27 19-20-08-401.jpg
 
Solution
Please provide videos for timeline help : )

  • You have a pose : be sure to update the pose. Ensure you're using "Apply pose on transition" if that animation needs a specific pose at start.
  • Be sure to keyframe the first key. There's function More > Advanced key frame tools > Keyframe pose (animated targets only).
Please provide videos for timeline help : )

  • You have a pose : be sure to update the pose. Ensure you're using "Apply pose on transition" if that animation needs a specific pose at start.
  • Be sure to keyframe the first key. There's function More > Advanced key frame tools > Keyframe pose (animated targets only).
 
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Solution
Please provide videos for timeline help : )

  • You have a pose : be sure to update the pose. Ensure you're using "Apply pose on transition" if that animation needs a specific pose at start.
  • Be sure to keyframe the first key. There's function More > Advanced key frame tools > Keyframe pose (animated targets only).

I think that fixed it! Didn't know that Keyframe Pose existed.

Will update if it breaks again despite doign these things.

Thanks so much!
 
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