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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
Hi all. Is it possible to trigger the built in animations using Acid Bubble's Timeline? I want to make an animation using some of the pre-made dance moves but add my own bits at the start, middle and end. ??
As Acid Bubbles noted, you have to add the triggers track to your Timeline animation:
Then in Targets, choose a keyframe dot and edit the trigger there:
The trigger is under your person Atom, the Receiver is AnimationControl, and there are a bunch of Targets in there. If you've already made a sequence of animations, "AnimatorPlay" should do it, but as you can see, you can fully control all of the other options in that area as well.
I don't know if you can import those animations into Timeline to modify them, but you can definitely kick them off from there with Triggers. I could see you triggering one, pausing/stopping the playback, then picking up with some hand-animation in Timeline, then triggering the next one, etc.