We are excited to announce a new feature on the Hub: Favorites!
You can now add resources to your favorites, and organize your favorites into collections!
You can check out the details in our official announcement!
Skin Textures
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Diffuse”
Diffuse textures are images where the model get's it's main color from.
When using or making custom textures it is...
Skin Materials 2
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Specular Texture Offset” Offsets the intensity of the assigned Specular Texture or color. Usually it is at “0” giving it an...
Skin Materials 1
“Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well.
The following color options are all RGB based and have the same setting options in common.
“Red” changes the red value of the...
Skin Select
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
The Skin Select panel is VaM’s built in library of skins for the...
Hand Control
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
"Left Hand"
"Right Hand"
"Allow Possess Finger Control"
"Grasp Strength"
"Finger Control Mode"
"Morphs" The...
Head Audio
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Volume” Adjusts the volume of the audio clip as it is played from the Person Atom’s head.
”Pitch” Changes the pitch higher or...
Person Auto Behaviors
As of V1.22.0.0 the Auto Behaviors tab was split into three separate tabs.
Auto Systems Tab
“Auto Systems” tab. This is where you find the various automatic controls built into the Person Atom.
”Auto Expressions” Randomly change the...
Jaw Physics & Triggers
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
“Triggers” can be used to setup various complex actions that activate after being triggered when collided with.
There are...
M Pectoral Physics
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Additional Joints”
”Mass”
”Center Of Gravity”
”Spring”
”Damper”
”In/Out Spring”
"In/Out Damper”...
F Breast Physics 2
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Soft Physics Enabled”
Soft physics Enabled toggles on multiple colliders attached to the breast vertices.
This gives a...
F Breast Physics 1
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Additional Joints”
”Mass” This affects the weight of the breasts as it affects other physics based props and atoms in the...
F Glute Physics
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Additional Joints” The settings in this area affect the two joints that control the deformation of the glutes.
This is for...
Animation
“Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well.
”Scene Animation” The following settings relate directly to the recording and playback of scene Animations inside VaM please see Scene...
Control & Physics 2
“Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well.
Please see Person Atom Basics for general information regarding the Person Atom.
Setting a joint to “Control” means that the...
Control & Physics 1
“Isolate Edit This Atom” Opens an Isolated Atom Edit window with options for disabling other atoms in game to make it easier to edit the selected atom.
Displays the name of your selected Atom
“Freeze Physics: Freezes the physics on all atoms in the scene expect for...
Geometry Choices
Geometry Choices were added with VaM’s Cyberpunk update 1.20.77.2.
Consequently only these few props make use of this new functionality.
When a geometry option is chosen the material options will dynamically update to reflect the props current state.
CyberpunkBed...
Material
The Material tab of the Atom UI controls material, shader, and texture settings for the object.
Information on the Parameters tab
Information on the Shader tab
Information on the Textures tab
Material Textures
“Name Space” This will display the name of the currently selected Atom. You can rename it here as well.
Material Tab Global Options
”Save To” gives you three “quick save” slots to save your current material settings to easily transfer them to another atom.
This saves...
Material Shader
“Name Space” This will display the name of the currently selected Atom. You can rename it here as well.
Material Tab Global Options
”Save To” gives you three “quick save” slots to save your current material settings to easily transfer them to another atom.
This saves...
Material Params (Parameters)
“Name Space” This will display the name of the currently selected Atom. You can rename it here as well.
Material Tab Global Options
”Save To” gives you three “quick save” slots to save your current material settings to easily transfer them to another...