Guides directly related to plugins and tools (VaM or not VaM related):
Updated: 2026-06-14
Criteria:
VaM plugins and plugin/script development
Other scripts and tools: Blender, Unity, DAZ, etc.
Guides:
https://hub.virtamate.com/resources/flexible-physical-tails.67324/...
Guides directly related to person atoms:
Updated: 2026-06-14
Criteria:
Relates to a characteristic of a person atom: clothing, looks, hair, etc.
Guides:
https://hub.virtamate.com/resources/how-to-make-high-heels.67363/...
The Alpha2 release is only available through Meshed's Patreon
Important VAM2 Information Most important information without having to dig through the giant VAM2 Discord document.
VaM2 Discord Channel FAQ Part 4 Current FAQ from Sept 2024
VaM2 Alpha3 Discord Channel FAQ The Current FAQ from...
Package Downloader
In V1.20.77.13 the Package Downloader was added - a new system that allows copy/paste of a resource URL from an external browser or by entering a specific var package name into an input box to find and download that resource or package and all its dependencies in an easy...
Custom Unity Assets (CUA) Introduction & Creator Guides:
The CustomUnityAsset atom is a powerful tool that allows importing assets (prefabs or scenes) from Unity.
You can use a free version of Unity to make custom objects and full maps (scenes) for VaM.
Loading a Custom...
Person Clothing
VAM - Using Clothing for Beginners
Virt-a-Mate Tutorial - Working with Clothing
Hub member YameteOuji has created several guides on creating custom clothing for VaM:
T-Shirt Guide
Fishnet Pantyhose Process Video!
Making a Bow Clothing Item with Risa!
Shoes - High Heels...
Person Hair
“Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well.
”Tags Filter…(comma separated)” You can search for a specific...
Person Morphs
For the purposes of this wiki, we will combine the Female and Male morphs tabs, as the guides and information are virtually identical.
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person...
Person Material Options
This page covers several material options available for the Person Atom.
”Iris Materials” This option allows you to recolor the Person’s eyes or select from several available options.
Please see this Iris Materials Spreadsheet for a break...
Skin Textures
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Diffuse”
Diffuse textures are images where the model get's it's main color from.
When using or making custom textures it is...
Skin Materials 2
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Specular Texture Offset” Offsets the intensity of the assigned Specular Texture or color. Usually it is at “0” giving it an...
Skin Materials 1
“Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well.
The following color options are all RGB based and have the same setting options in common.
“Red” changes the red value of the...
Skin Select
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
The Skin Select panel is VaM’s built in library of skins for the...
Hand Control
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
"Left Hand"
"Right Hand"
"Allow Possess Finger Control"
"Grasp Strength"
"Finger Control Mode"
"Morphs" The...
Head Audio
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Volume” Adjusts the volume of the audio clip as it is played from the Person Atom’s head.
”Pitch” Changes the pitch higher or...
Person Auto Behaviors
As of V1.22.0.0 the Auto Behaviors tab was split into three separate tabs.
Auto Systems Tab
“Auto Systems” tab. This is where you find the various automatic controls built into the Person Atom.
”Auto Expressions” Randomly change the...
Jaw Physics & Triggers
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
“Triggers” can be used to setup various complex actions that activate after being triggered when collided with.
There are...
M Pectoral Physics
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Additional Joints”
”Mass”
”Center Of Gravity”
”Spring”
”Damper”
”In/Out Spring”
"In/Out Damper”...
F Breast Physics 2
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Soft Physics Enabled”
Soft physics Enabled toggles on multiple colliders attached to the breast vertices.
This gives a...
F Breast Physics 1
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Additional Joints”
”Mass” This affects the weight of the breasts as it affects other physics based props and atoms in the...