How to convert G8 cloth directly to G2 (skipping G3 clone)
I have been using this for a long time, this is helpful to people who did not know to.
There is a readme on how to use it in the downloaded files.
https://sharecg.com/v/97583/related/21/DAZ-Studio/Auto-fit-Clones-Part-Two
High poly cloth are not video game friendly when come to rendering and physics sim,
Please use UNREAL ENGINE, bye~
JK. 1 earring could be easily over 20k. For props needs high rigidity like the earrings
you might want to consider using low-poly to preserve the rigidity with sim.
Here are...
How to install VaM content?
The easiest way to installed VaM content is to use the "Hub Browse" window directly inside VaM. It will take care of all the things for you, including downloading all dependencies you might need. Obviously that only works for content that has actually been uploaded to...
A guide on how to get OBJs exported from VAM into Substance Painter with UDIM support.
Requires: Blender, and any editor that can search and replace in a textfile (OBJ)
Works with Blender 3.6 and lower!
This guide will teach you how to shape the model mesh in any way you want using the sculpting tools in blender.
Easy to follow along with. Click by Click guide for dummies. 47 pictures in total.
Hit me up on the Virt-a-Mate discord if you have questions, or...
Hairstyling
The simulated V3 hair introduces tools to generate and style strands of hair. The hair can have physics, react to movement and gravity and collide. The VR and the desktop mode share the tool set, but are controlled slightly differently.
Links
Hairstyling (V1.18.2.1 Beta) by...
A short guide to help you troubleshoot your Normal Maps. It assumes that you already know what a normal map is and that you have yours in the correct space (tangent vs world space and so on). Feel free to comment when you have correction, additions, questions.
Basics
Normal maps in Virt-A-Mate...