Hey bros!
It’s been almost a year since I started messing with VAM, and I got the itch to make some animations. I’m planning a six-part series, but creating them hasn’t been easy — the damn physics kept going haywire and I nearly gave up. I finally tore things apart and managed to patch it together, but it’s still rough and far from perfect.
It’s gonna be pretty laggy, and loading times are gonna be super long since it’s not optimized. Shit.
In (V2.), I’ll fix the physics going haywire and bring you more poses along with a better system.
Next version won’t just be about animations — I’ll be bringing VR support and true interactive experiences.
How to play
(1) : To get started, press the PMV button.
(2) : For the… uh… climax scene, press the Mind Break (CUM) button.
That’s it.
Story
Preview
Preview
Preview
She’s broken. How far will she fall?
Don’t worry if a few files (like Brock…/.var/blabla...) say dependencies are missing — they’re not actually needed for the scene. I just packaged things a bit messily, that’s all.
It’s been almost a year since I started messing with VAM, and I got the itch to make some animations. I’m planning a six-part series, but creating them hasn’t been easy — the damn physics kept going haywire and I nearly gave up. I finally tore things apart and managed to patch it together, but it’s still rough and far from perfect.
It’s gonna be pretty laggy, and loading times are gonna be super long since it’s not optimized. Shit.
In (V2.), I’ll fix the physics going haywire and bring you more poses along with a better system.
Next version won’t just be about animations — I’ll be bringing VR support and true interactive experiences.
How to play
(1) : To get started, press the PMV button.
(2) : For the… uh… climax scene, press the Mind Break (CUM) button.
That’s it.
Story
Preview
Preview
Preview
She’s broken. How far will she fall?
Don’t worry if a few files (like Brock…/.var/blabla...) say dependencies are missing — they’re not actually needed for the scene. I just packaged things a bit messily, that’s all.