The Mane 6
Pony Megapack
- Full Morph
- Textures
- Hair (CUA + optional clothing)
Part of the March batch of launch models for patrons. I'd very much appreciate your support if you've enjoyed my models in the past and want me to continue pumping out content during 2022!
Separate scenes for each model. The tails actually should be rotated 180 degrees so they're facing down but left them as they are so they don't get in the way. There are optional clothing items for the hair though these are less accurate due to VAM limitations.
02/04 Update: March launch models now available to all . The launch models for April are also up.
If you would like to commission a model, feel free to get in touch.
License: PC-EA / CC-BY-NC-ND - cannot distribute, remix, tweak, or build upon work.
Downloads:
When Free - See dependency tab for downloads
Morphs - [Unisex] Morphs
More then 130 morphs both for MALE and FEMALE models. Plus 10 for female Gens. The morphs are all "support" morphs = they are not an entire look, but scaling or details on single body parts Eyebags, Wrinkles, Lacrimal Bump for better...
hub.virtamate.com
Morphs - Irises fixer
Simple 4 morphs i made to fix irises for my daz models ports. - reduce iris size Y [G2F_Iris_Y] - increase iris size X [G2F_Iris_X] - rotate eyeball down\up [G2F_Eyeball_RotDown] - scale eyeball Y [G2F_Eyeball_Scale_Y] Morphs can be found at...
hub.virtamate.com
Pinkie Pie Rarity Applejack Rainbow Dash Fluttershy Twilight Sparkle My Little Pony
Recommended Downloads:
For easy loading of hair asset into other scenes.
Plugins - CUAManager
This plugin requires VAM 1.22.0.0 or later! If you're still using VAM 1.21.1.0 or older (like VAM 1.20.77) download the older plugin version v.17 from the history tab instead or you will get the following error: Type `SuperController' does not...
hub.virtamate.com
Plugins - ParentHoldLink for CustomUnityAssets
This plugin updates the atom's relative position/rotation to follow the linked atom using the LateUpdate() function when the link type is set to 'Hold' Intended for CustomUnityAssets with physics turned off and linked to a person, making it look...
hub.virtamate.com
Additional Screenshots (from Suite&Elite):
All good points, thanks for the feedback. Honestly, I don't think separate head morphs are really something I'd do but I see the appeal. I hadn't considered the auto-load CUA stuff. I remember fiddling with that but never got it to work personally! This is a rare case of doing a multi-pack style release so it's not something I expect to really come up in the future but will keep it in mind for then.