Erratum : Re-added the demo since it doesn't transfer when making an update.
  • Tweaked the particle systems to behave more like an actual spray. Force, speed, rotation does not influence particles during their lifetime making the stream more convincing and more realistic.

    Note : There are still limitations due to the fact that emission direction over lifetime has never been changed/improved since Unity's dev team has swapped to Visual effect graph. See this thread for more information.

  • Added Change XXXX functions to allow control of the appearance during a scene without changing your default parameters in the plugin.
  • Added Reset settings to default function to be able to get back on your plugin default setup during a scene after changing the appearance.
Added a demo to show how to use triggers.

Notes :
- Be aware that it might be CPU intensive if you push the lifetime of particles on low-end configurations.
- Collisions seems a bit more accurate with soft-body physics disabled, this might be due to the fact that particles will not collide with post process. This is something I cannot fix.
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