This is an early beta and there's a lot of tinkering still left to do, but I figured I might as well release what I have for people to play with.
Usage
Notes
		
			
		
	
					
					
					
					
	
					
						
					
					
	
	
	
					
				Usage
- Add to a Person atom.
- A sphere should spawn behind the head. Position it as needed.- It is invisible by default.
 
- Press Grab
- Move the sphere around
Notes
- For reasons I can't recall anymore, I decided to calculate the physics per-hair rather than just add a 'chain' of rigidbodies. The hair is stretchy so it acts like a spring, and is prone to oscillation. Use the drag settings if you have issues.- I'll probably re-do this in an upcoming revision.
 
- It uses custom shaders so the perf hit shouldn't be too bad.
- Works best with loose hairs, but I tried to make it work reasonably with rigid hairs as well.
 
					
				 
						![[Experimental] Hair Grab Sphere](https://1424104733.rsc.cdn77.org/data/resource_icons/46/46613.jpg?1715472996)
 
		
	
			 
		
	
			 
		
	
			![[Experimental] Volumetric Global Illumination](https://1424104733.rsc.cdn77.org/data/resource_icons/56/56116.jpg?1742689772)

![[Experimental] Alternative Futa](https://1424104733.rsc.cdn77.org/data/resource_icons/34/34709.jpg?1685262975)


 
 
         
 
         
 
         
 
        