She is alive, all-natural, and all yours. Four scenes are included: a dance scene, an intercourse scene, an idle standing scene where she lives, glances, and feels your touch, and a similar scene with a bed. DoomCell is designed with one goal: the best performance in a room-scale VR scene where the subject can be viewed from every angle and the lighting would still look believable.
How to install
Place the VAR file in your AddonPackages folder under VAM. Download the reported dependencies. Either enjoy her in room-scale VR or build upon this canvas which aims to be a realistic-looking high-performing base for future room-scale VR experiences. The first time you load a scene, it might take some time for VAM to cache textures from the package. The second time you check the same scene, it will load much faster.
Credits
I have personally spent a lot of time putting things together, but it is mostly content that the community has generated over the years. I do not take credit for any of those, nor do I imply any endorsement by the creators.
For the look in the scenes, a modified makeup from Alter3go, his help and his guidance for head morphs, my custom remix of REN's skins, modified tan lines by DJ were valuable. MacGruber's Life plugin, AcidBubbles' Glance plugin, and Geesp0t's EasyMoan plugin bring her to life. Textures by NoOC that were modified by me were used by me to modify the helmet by CuteSvetlana. This helmet helped avoid the performance penalty of hair simulation. Mouth tape by Electric Dreams was modified by me using textures by TGC. This tape helped mitigate the uncanny valley effect. Eye-related items of clothing by Hunting-Succubus have been valuable. The environment is Vamtastic's Dirty Cell, and it is optimized for performance. NoStage3's Vamifier was used for proper lighting of the environment Custom Unity Assets. The sky is from MacGruber, courtesy of TacoCat's Rocky Cabin.
For the bed scene, the bed from hazmhox, normal textures from Damarmau modified by Jackaroo and one further modified by me, mask from JoyBoy, hair from kemenate have also been used.
For the music scene, VAM assets such as the CyberTablet, music & animation triggers, and other content were used.
For the standing scene, Mr. Orange's modified Dollmaster plugin and content have been used, including scripts that came with his scene, some courtesy of Extraltodeus, others courtesy of MeshedVR.
For my body morphs, I have used ProjectCanyon Morph Merger between iterations, so I have not been able to keep track of every morph I have used but I am sure I have used some morphs from the greats such as Damarmau, ddaamm, Huz, KarmageddonVAM, KdollMasta, kemenate, Morphs_Mega_Pack, Spacedog, SupaRioAmateur, TenStrip, VirtualREM, Wolverine333... Not to mention a lot of the morphs that come with VAM by default. Thankfully, all these people have been very generous to the community and the license on their morphs allows people to build upon them.
How to install
Place the VAR file in your AddonPackages folder under VAM. Download the reported dependencies. Either enjoy her in room-scale VR or build upon this canvas which aims to be a realistic-looking high-performing base for future room-scale VR experiences. The first time you load a scene, it might take some time for VAM to cache textures from the package. The second time you check the same scene, it will load much faster.
Credits
I have personally spent a lot of time putting things together, but it is mostly content that the community has generated over the years. I do not take credit for any of those, nor do I imply any endorsement by the creators.
For the look in the scenes, a modified makeup from Alter3go, his help and his guidance for head morphs, my custom remix of REN's skins, modified tan lines by DJ were valuable. MacGruber's Life plugin, AcidBubbles' Glance plugin, and Geesp0t's EasyMoan plugin bring her to life. Textures by NoOC that were modified by me were used by me to modify the helmet by CuteSvetlana. This helmet helped avoid the performance penalty of hair simulation. Mouth tape by Electric Dreams was modified by me using textures by TGC. This tape helped mitigate the uncanny valley effect. Eye-related items of clothing by Hunting-Succubus have been valuable. The environment is Vamtastic's Dirty Cell, and it is optimized for performance. NoStage3's Vamifier was used for proper lighting of the environment Custom Unity Assets. The sky is from MacGruber, courtesy of TacoCat's Rocky Cabin.
For the bed scene, the bed from hazmhox, normal textures from Damarmau modified by Jackaroo and one further modified by me, mask from JoyBoy, hair from kemenate have also been used.
For the music scene, VAM assets such as the CyberTablet, music & animation triggers, and other content were used.
For the standing scene, Mr. Orange's modified Dollmaster plugin and content have been used, including scripts that came with his scene, some courtesy of Extraltodeus, others courtesy of MeshedVR.
For my body morphs, I have used ProjectCanyon Morph Merger between iterations, so I have not been able to keep track of every morph I have used but I am sure I have used some morphs from the greats such as Damarmau, ddaamm, Huz, KarmageddonVAM, KdollMasta, kemenate, Morphs_Mega_Pack, Spacedog, SupaRioAmateur, TenStrip, VirtualREM, Wolverine333... Not to mention a lot of the morphs that come with VAM by default. Thankfully, all these people have been very generous to the community and the license on their morphs allows people to build upon them.