Great work! But I am not sure if this is a bug, but when I use collision trigger to add decals with your plugin in an animation, it generates dozens of decals which crashes the game. What is the correct way to trigger your plugin for adding decals with collision? (I am trying to create body flush)
Another thing I really wish to achieve is that when I make two collision triggers, I want to trigger two independent decal addings, stack over each other instead of replacing each other... not sure how to realize this...