• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
CUANexus

Plugins + Scripts CUANexus

Download [<1 MB]
This plugin is mainly used for adsorbing and adjusting CUA, as well as modifying the materials created in Unity.
It is compatible with the physical effects created in Unity, such as Collide, Rigidbody, Character Joints, and so on.

This plugin is mainly used for adsorbing and adjusting CUA, as well as modifying the materials created in Unity. It is compatible with the physical effects created in Unity, such as Collide, Rigidbody, Character Joints, and so on.

Based on the tail-making guide I previously wrote:
The purpose of creating this plugin is to simplify the steps in the tutorial where CUAs are attached and materials are specified in VAM.

Based on the free plugin provided by @Skynet ,this is the only comprehensive and user-friendly CUA material channel editing plugin that I have seen so far. I have used the material editing part of it. I am truly grateful to Skynet.
Original plugin website:

Next, I will demonstrate the usage process of the plugin through a video:



Main improvement introduction: Based on the functions of the Skynet plugin, I have added three options for automated operations.
Below are the key buttons and the corresponding VAM interface:

1
Specify the part of the character where the CUA is adsorbed in the drop-down menu
1781353772256.png


2
One-click adjustment of the physical properties of adsorption
1781353912173.png


3
Clicking the "Maximum Smoothness" button allows you to instantly set the Smoothness value of all materials to the maximum.
1781353986108.png


Because I am not good at programming, the modification of this plugin was completed by gemini3.1pro. Although it has been tested multiple times, there might still be some issues that I haven't discovered. If you encounter any problems while using it, please feel free to let me know. I hope this sharing can be helpful to everyone.
(My English is not good. This article was translated by AI.)
React to this content...

Share this resource

More resources from 64843425

Back
Top Bottom