This plugin is mainly used for adsorbing and adjusting CUA, as well as modifying the materials created in Unity.
It is compatible with the physical effects created in Unity, such as Collide, Rigidbody, Character Joints, and so on.
This plugin is mainly used for adsorbing and adjusting CUA, as well as modifying the materials created in Unity. It is compatible with the physical effects created in Unity, such as Collide, Rigidbody, Character Joints, and so on.
Based on the tail-making guide I previously wrote:
hub.virtamate.com
The purpose of creating this plugin is to simplify the steps in the tutorial where CUAs are attached and materials are specified in VAM.
Based on the free plugin provided by @Skynet ,this is the only comprehensive and user-friendly CUA material channel editing plugin that I have seen so far. I have used the material editing part of it. I am truly grateful to Skynet.
Original plugin website:
hub.virtamate.com
Next, I will demonstrate the usage process of the plugin through a video:
Main improvement introduction: Based on the functions of the Skynet plugin, I have added three options for automated operations.
Below are the key buttons and the corresponding VAM interface:
1
Specify the part of the character where the CUA is adsorbed in the drop-down menu
2
One-click adjustment of the physical properties of adsorption
3
Clicking the "Maximum Smoothness" button allows you to instantly set the Smoothness value of all materials to the maximum.
Because I am not good at programming, the modification of this plugin was completed by gemini3.1pro. Although it has been tested multiple times, there might still be some issues that I haven't discovered. If you encounter any problems while using it, please feel free to let me know. I hope this sharing can be helpful to everyone.
(My English is not good. This article was translated by AI.)
It is compatible with the physical effects created in Unity, such as Collide, Rigidbody, Character Joints, and so on.
This plugin is mainly used for adsorbing and adjusting CUA, as well as modifying the materials created in Unity. It is compatible with the physical effects created in Unity, such as Collide, Rigidbody, Character Joints, and so on.
Based on the tail-making guide I previously wrote:
Flexible Physical Tails - Guides -
This guideline is mainly intended to show you how to create a tail model that can move along with specific parts of a character and also be capable of experiencing physical collisions with objects in the VAM, such as the character itself or items...
Based on the free plugin provided by @Skynet ,this is the only comprehensive and user-friendly CUA material channel editing plugin that I have seen so far. I have used the material editing part of it. I am truly grateful to Skynet.
Original plugin website:
Stopper's Cua Clothing Alt - Plugins + Scripts -
-- Use as Clothing Plugin! - Credits to @Stopper & @qdaro for this amazing base plugin code! originally made by stopper, modified by qdaro then simplified by me. - I simplified the plugin for my specific use case, mainly for rigid clothing...
Next, I will demonstrate the usage process of the plugin through a video:
Main improvement introduction: Based on the functions of the Skynet plugin, I have added three options for automated operations.
Below are the key buttons and the corresponding VAM interface:
1
Specify the part of the character where the CUA is adsorbed in the drop-down menu
2
One-click adjustment of the physical properties of adsorption
3
Clicking the "Maximum Smoothness" button allows you to instantly set the Smoothness value of all materials to the maximum.
Because I am not good at programming, the modification of this plugin was completed by gemini3.1pro. Although it has been tested multiple times, there might still be some issues that I haven't discovered. If you encounter any problems while using it, please feel free to let me know. I hope this sharing can be helpful to everyone.
(My English is not good. This article was translated by AI.)