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Update (ver.25):
1) As suggested by @cmramlow, I've added the ability to select whether to load Hair, Clothing, Plugins, Textures, and Custom Unity Assets individually. To use this feature, turn on the item for which you want to select individual items, such as "Change Clothing," and then turn on "Use Extra Menu." This feature is based on @VamWizard's code and assets.
1-1) Hair and Clothing: Current items will be deleted. If you want to keep them, lock them or merge load them.
1-2) Plugins: Merge load.
1-3) Textures: Unchecked items will retain their original textures.
1-4) Custom Unity Asset: Follows the setting of "Clear Old Custom Unity Asset."
2) Added "Hair Merge Load" function.
3) Added "Unload Character When Switching". This is a measure to prevent the Gens Texture from becoming abnormal when switching from an Appearance with a "Female Custom" Skin to another Appearance with the same "Female Custom". If the Gens Texture becomes abnormal, turn it on and try loading again. This switches "Unload When Switching" on the Skin Select tab to on when loading the appearance. Turning this on will increase the loading time. I am not aware of this, but if there are cases where the Gens Texture becomes abnormal with combinations other than "Female Custom", please turn on "Unload When Switching" on the Skin Select tab. Also, I would be grateful if you could tell me what combinations cause problems.
4) Added a function to search for the desired texture file in "Custom/Atom/Person/Textures", "Saves/scene" and "Saves/Person" if the desired texture file is not in the location written in the Preset. When this is turned on, it will take time to complete loading if the file is not in the specified path. Also, since it searches only by file name, it may find another file with the same name. The missing file and the file used instead will be displayed in the error log, so please check it.
5) When a preset uses only the "name" to specify a morph and does not use the "uid", the appearance is not reproduced, so if there is no "uid", the morph is loaded using the "name". Also, if the specified morph cannot be found, the morph name and value are output to the error log.
6) Button layout changed

AppearanceLoader UI 25.jpg


AppearanceLoader UI 25ex.jpg
Update (ver.24):
1) Now supports VAM's Hair and Clothing Lock functions. Some legacy hair are not eligible. When you press the Lock button, the color of the button changes, so don't forget to press the Unlock button when you want to unlock. If a new Appearance is loaded with the Lock button pressed, the new item will not be locked. If you want to lock additionally, press the Lock button again.
I used @hazmhox's VAMStory code to change the button size. Thanks to hazmhox for kindly allowing this.
2) Fixed so that FemaleDummy/MaleDummy can be handled correctly.
3) Changed the morph initialization method.

I made a lot of changes internally. I have checked it, but if there are any problems, please let me know.

AppearanceLoader UI 24.jpg


AppearanceLoader UI 24m.jpg
Update (ver.23):
You can now load Lip Sync, Jaw Control, Hand Control, Eye Control, Head Audio parameters from Scene and General Presets, Legacy Preset (full). You can also load triggers such as LipTrigger and VaginaTrigger. Lip Sync and Jaw Control are loaded at the same time. Also, each Trigger is loaded at the same time.
Appearance Presets and legacy Looks do not include these parameters and cannot be loaded. The toggle button is at the bottom of the UI, so scroll down.

AppearanceLoader UI 23.jpg
Update (ver.22):
Sorry for the short updates.
I noticed that if you open the file browser with a trigger while the main UI is hidden, the UI remains hidden, so I will fix it.
Update (ver.21):
1) Supported ClothingPluginManager of Stopper. Clothing and Hair plugins can now be loaded.
2) You can now press the "Load Vap Appearance Preset", "Load Json Appearance Preset", and "Select Scene" buttons with the trigger. Please set "Open Preset(vap) Browser", "Open Preset(json) Browser", and "Open Scene Browser" to "Receiver Target" of the trigger.
Update (ver.20):
In ver.17 or later, if only one of "Change Textures" and "Change Mouth" was on, they did not work properly.
Update (ver.19):
When loading an Appearance from a scene, a PluginPreset file is no longer created even if "Load Plugin" is turned on. Since PluginPreset is unnecessary in ver.17 and ver.18, I intended to not save PluginPreset, but the fix was omitted. very sorry. If a file starting with "Preset_pluginPreset_by_AppearanceLoader_" is created in the "Custom\Atom\Person\Plugins" folder, please delete it if you do not need it.
Update (ver.18):
1. There was a problem where CustomUnityAsset with Plugin configured could not be loaded, so I took a countermeasure.
2. There was a bug in loading CustonUnityAsset that was taking a long time, so I fixed it.
3. When loading a new Appearance, the old CustomUnityAsset linked to Person is now deleted. It will not be deleted if "Clear Old Custom Unity Asset" is off.
4. CustomUnityAsset loading position is now better than before.
5. Custom Unity Assets are now loaded in the correct position even when Scale is other than 1. Also, if you change the Scale of Person and load Appearance, the Scale of Custom Unity Asset will also be changed.

AppearanceLoader UI18.jpg
This update required help from @everlaster and @JayJayWon. I also used @MacGruber's code as a reference. Thank you to all three of you.
1) Changed loading Textures from loading individual files to loading them as SkinPresets.
2) "Finished" is no longer displayed in the plug-in progress display window while the texture loading message is displayed. However, if the texture does not finish loading even after 300 seconds, it is assumed that some kind of problem has occurred, and "Finished" is displayed.
3) Review of the conversion method for "SELF" and "latest" in the URL of the reference file.
4) Changed so that PluginPresets can be loaded without saving them to a file. Accordingly, the "Delete Plugin Preset File" toggle has been removed from the UI.
Update (ver.16):
1) When loading Appearance, Person would sometimes vibrate due to Tongue Collision, so we added a function to forcefully disable it. This toggle is excluded from Select All Options/Clear All Options.
AppearanceLoader UI16.jpg

2) Futa's morph processing has been revised and Futa is now reproduced accurately.
3) Reduced the number of cases where Collision jumps out of the body and causes problems with the pose or appearance.
4) Since there are moprhs with the same display name but different functions, we changed the morph specification from display name priority to uid priority.
5) The process of converting "SELF" used in Hair and Clothing paths back to an address has been revised.
6) Fixed an issue where the location of the file loaded with the Select Scene button was not remembered.
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