• Hi Guest!

    Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Update (ver.23):
You can now load Lip Sync, Jaw Control, Hand Control, Eye Control, Head Audio parameters from Scene and General Presets, Legacy Preset (full). You can also load triggers such as LipTrigger and VaginaTrigger. Lip Sync and Jaw Control are loaded at the same time. Also, each Trigger is loaded at the same time.
Appearance Presets and legacy Looks do not include these parameters and cannot be loaded. The toggle button is at the bottom of the UI, so scroll down.

AppearanceLoader UI 23.jpg
Update (ver.22):
Sorry for the short updates.
I noticed that if you open the file browser with a trigger while the main UI is hidden, the UI remains hidden, so I will fix it.
Update (ver.21):
1) Supported ClothingPluginManager of Stopper. Clothing and Hair plugins can now be loaded.
2) You can now press the "Load Vap Appearance Preset", "Load Json Appearance Preset", and "Select Scene" buttons with the trigger. Please set "Open Preset(vap) Browser", "Open Preset(json) Browser", and "Open Scene Browser" to "Receiver Target" of the trigger.
Update (ver.20):
In ver.17 or later, if only one of "Change Textures" and "Change Mouth" was on, they did not work properly.
Update (ver.19):
When loading an Appearance from a scene, a PluginPreset file is no longer created even if "Load Plugin" is turned on. Since PluginPreset is unnecessary in ver.17 and ver.18, I intended to not save PluginPreset, but the fix was omitted. very sorry. If a file starting with "Preset_pluginPreset_by_AppearanceLoader_" is created in the "Custom\Atom\Person\Plugins" folder, please delete it if you do not need it.
Update (ver.18):
1. There was a problem where CustomUnityAsset with Plugin configured could not be loaded, so I took a countermeasure.
2. There was a bug in loading CustonUnityAsset that was taking a long time, so I fixed it.
3. When loading a new Appearance, the old CustomUnityAsset linked to Person is now deleted. It will not be deleted if "Clear Old Custom Unity Asset" is off.
4. CustomUnityAsset loading position is now better than before.
5. Custom Unity Assets are now loaded in the correct position even when Scale is other than 1. Also, if you change the Scale of Person and load Appearance, the Scale of Custom Unity Asset will also be changed.

AppearanceLoader UI18.jpg
This update required help from @everlaster and @JayJayWon. I also used @MacGruber's code as a reference. Thank you to all three of you.
1) Changed loading Textures from loading individual files to loading them as SkinPresets.
2) "Finished" is no longer displayed in the plug-in progress display window while the texture loading message is displayed. However, if the texture does not finish loading even after 300 seconds, it is assumed that some kind of problem has occurred, and "Finished" is displayed.
3) Review of the conversion method for "SELF" and "latest" in the URL of the reference file.
4) Changed so that PluginPresets can be loaded without saving them to a file. Accordingly, the "Delete Plugin Preset File" toggle has been removed from the UI.
Update (ver.16):
1) When loading Appearance, Person would sometimes vibrate due to Tongue Collision, so we added a function to forcefully disable it. This toggle is excluded from Select All Options/Clear All Options.
AppearanceLoader UI16.jpg

2) Futa's morph processing has been revised and Futa is now reproduced accurately.
3) Reduced the number of cases where Collision jumps out of the body and causes problems with the pose or appearance.
4) Since there are moprhs with the same display name but different functions, we changed the morph specification from display name priority to uid priority.
5) The process of converting "SELF" used in Hair and Clothing paths back to an address has been revised.
6) Fixed an issue where the location of the file loaded with the Select Scene button was not remembered.
Update (ver.15)
1) Changed the internal maximum waiting time when changing Clothing or Hair from 20 seconds to 5 seconds. This reduces latency when a non-existent item is specified.
2) Added a slider that allows players to set the maximum wait time. If settings such as materials are not reflected properly, please increase the maximum waiting time.
AppearanceLoader UI 15-2.jpg

3) When loading a Person containing a large amount of data, such as a Timeline plugin, from a Scene, the process took a long time even if Change Plugin was not checked, so the processing method has been changed. If Change Plugin is checked, it will take the same amount of time as before.
4) Appearance file URL can now be received with "Set Appearance File URL" and "Appearance File Load".
Update (ver.14)

1) The "Change Clothing" button has been split into "Change Real Clothing" and "Change Not Real Clothing" buttons, allowing you to specify what to change separately.
2) Change the default value of the "Use Shortcuts in Scene Load Dialog" toggle to on. This will display a list of var files in the scene load dialog. If there are a large number of var files and operation is slow, uncheck this.
3) Significant reduction in appearance loading time (depending on operating environment)
4) Improved stability of Sim clothes when loading appearance
5) Reduced cases where Clothing materials and colors are not applied correctly
6) Countermeasures for cases where some files cannot be read correctly
7) Countermeasures for cases where Scale is applied even when turned off
8) Change license from CC BY-NC to CC BY-SA
9) Other adjustments

Thanks to @everlaster for providing the code needed to update the plugin, @TBD for suggesting Real Clothing support, and @MimeRubberneck for helping review the script.
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