Do you see the base cloth fit the posed person skin? Also make sure you select the right wrap target.Well, I suppose that doesn't make sense either, this is after rewrap.
View attachment 582308
Do you see the base cloth fit the posed person skin? Also make sure you select the right wrap target.Well, I suppose that doesn't make sense either, this is after rewrap.
View attachment 582308
What is the right process though? I don't understand what the posing and rewrap is trying to do. Fix deformation?Do you see the base cloth fit the posed person skin? Also make sure you select the right wrap target.
- Fixed an issue where normals are not recalculated after posing.
So historically, to port a clothing that is originally fitted to a different pose other than T pose, there are usually 2 routes:What is the right process though? I don't understand what the posing and rewrap is trying to do. Fix deformation?
So historically, to port a clothing that is originally fitted to a different pose other than T pose, there are usually 2 routes:
A: edit the cloth base mesh to fit the g2 T-Pose, then import.
B: pose g2 mesh to fit the clothes, then import that g2 pose as a morph. Then import the clothing, wrap to the morphed g2.
If you can do A easily without losing much of the clothing's original shape or details, there is no reason to go route B as it is more effort.
However depending on what clothing mesh you are dealing with, some times trying to fit it to T-Pose can be problematic. Skin tight clothes are usually fine, but heels, baggy pants, thick coats etc can prove to be difficult. This is why a lot of people wrap heels onto a heel posed custom morph to get the best result.
So with this plugin's posing function really is meant for when you already need to go B. It can save you the trouble of creating and using a custom morph just to pose the character, and of course the plugin provides finer control on wrap results.
If you already can fit the clothing to T-Pose with good result, there is really no reason to do posing in the plugin.
Let me know.
No problem.Thank you for the breakdown! I understand, and have been trying to wrap the base clothing item to the posed skin.
For complex items, I would find it difficult the select all of the skin triangles to wrap to. The advantage of VAM wrapper it does a "decent" job of wrapping to close verts without having to manually select them.
I also get strange results when wrapping to the posed shoulder's or arms, items come out deformed. I will have to do some more testing.
Thanks again for your work and detailed responses.
what plugin would you recommend that could do this?As I stated in the post, this plugin cannot save changes to clothing item already in a package (.var)
- Added pose preset save/load.
- Now normal recalc will trigger before every wrap call targeted to morphed/drawn/base with pose skin. (base skin with bind pose won't trigger recalc).
- previously it was not triggering for bind pose morph/drawn.