The "Base" and "Morphed" skin mesh can now be posed under pose tab. (The plugin initialize skin to "drawn". To use the pose controls, switch to "base" or "morphed")
Choose bone from the chooser to rotate. X mirroring is enabled by default.
Mainly intended for direct rewrap for clothing base fitted to a different pose other than T-pose.
Quick buttons for A-Pose and High heels.
Hide skin geometry
Under skin selection tab, skin mesh triangles can be hidden using the new buttons , allowing easier selection to inner geometry, e.g teeth, tongue, eyes, etc.
It is no longer required to put on clothing creator and press 'import' to sync the morphs. Now just pressing "refresh morphs" button will sync the "Morphed" skin to latest morphs applied.
Bug fix
Fixed an issue where sim data generation doesn't handle clothing mesh without UV verts.