• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Clothing Editor

Plugins + Scripts Clothing Editor

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  • Added pose preset save/load.
  • Now normal recalc will trigger before every wrap call targeted to morphed/drawn/base with pose skin. (base skin with bind pose won't trigger recalc).
    • previously it was not triggering for bind pose morph/drawn.
  • Fixed an issue where normals are not recalculated after posing.
  • Fixed an issue where 'morphed'/'base' skin manual selection not using posed mesh for detection.
Pose bug fix

  • Fixed bulge factor calculation that was causing some parts of the body bulge more than it should.
  • Fixed bone hier calculation that sometimes does not properly propagate rotations to child bones.
Clothing Editor 1.1.0


  • Update

    • Added "Pose" Tab
      • 1775616453838.png

      • The "Base" and "Morphed" skin mesh can now be posed under pose tab. (The plugin initialize skin to "drawn". To use the pose controls, switch to "base" or "morphed")
      • Choose bone from the chooser to rotate. X mirroring is enabled by default.
      • Mainly intended for direct rewrap for clothing base fitted to a different pose other than T-pose.
      • Quick buttons for A-Pose and High heels.
    • Hide skin geometry
      • Under skin selection tab, skin mesh triangles can be hidden using the new buttons , allowing easier selection to inner geometry, e.g teeth, tongue, eyes, etc.
      • 1775616708030.png
    • It is no longer required to put on clothing creator and press 'import' to sync the morphs. Now just pressing "refresh morphs" button will sync the "Morphed" skin to latest morphs applied.
  • Bug fix

    • Fixed an issue where sim data generation doesn't handle clothing mesh without UV verts.
  • Added support on male atom/clothings
  • Fixed issue where dazmesh usesimplematerial is not cleared when switching view modes
  • Fixed issue where existing particle blend data were not reapplied after sim data regeneration
  • Added a warning message when attempting to re-gen sim data on clothing item with no pre-existing sim data
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