Clothing Editor

Plugins + Scripts Clothing Editor

Download [1.35 MB]
Clothing Editor 1.2.0


Updates:
  • The posed morph skin can now be exported to OBJ for cloth mesh fitting.
  • Clothing vertex hide control. Hidden verts are excluded from wrapping.
  • Per-wrapper settings sub-tabs.
  • Slider control to merge nearby particles by distance when regenerating cloth sim data, reducing particle counts on dense meshes
  • Quieter console logging by default, with a Verbose Logging toggle.
  • Various bug fixes and QoL changes.

ReCloth 1.3.0 (Unreleased*) support
  • New Wrapper: WrapEX (experimental)
    • Wraps up to 12 tri per vert. Thick garments will suffer less deform
    • Requires ReCloth 1.3.0 to use
  • New Wrap target: Guide mesh
    • Cloth verts from on submesh can be directly wrapped to any other submesh, which acts as guide mesh
    • Requires ReCloth 1.3.0 to use
  • Guide mesh adaptive collider radii
    • guide mesh wrapping also calculates distance field between the cloth verts to guide mesh, and stores it into vab file
    • ReCloth guide mesh sim will build adaptive collider radii from this for accurate thick garment collision.
    • Requires ReCloth 1.3.0 to use


*Release planned later this week. Tutorials will follow
  • Added pose preset save/load.
  • Now normal recalc will trigger before every wrap call targeted to morphed/drawn/base with pose skin. (base skin with bind pose won't trigger recalc).
    • previously it was not triggering for bind pose morph/drawn.
  • Fixed an issue where normals are not recalculated after posing.
  • Fixed an issue where 'morphed'/'base' skin manual selection not using posed mesh for detection.
Pose bug fix

  • Fixed bulge factor calculation that was causing some parts of the body bulge more than it should.
  • Fixed bone hier calculation that sometimes does not properly propagate rotations to child bones.
Clothing Editor 1.1.0


  • Update

    • Added "Pose" Tab
      • 1775616453838.png

      • The "Base" and "Morphed" skin mesh can now be posed under pose tab. (The plugin initialize skin to "drawn". To use the pose controls, switch to "base" or "morphed")
      • Choose bone from the chooser to rotate. X mirroring is enabled by default.
      • Mainly intended for direct rewrap for clothing base fitted to a different pose other than T-pose.
      • Quick buttons for A-Pose and High heels.
    • Hide skin geometry
      • Under skin selection tab, skin mesh triangles can be hidden using the new buttons , allowing easier selection to inner geometry, e.g teeth, tongue, eyes, etc.
      • 1775616708030.png
    • It is no longer required to put on clothing creator and press 'import' to sync the morphs. Now just pressing "refresh morphs" button will sync the "Morphed" skin to latest morphs applied.
  • Bug fix

    • Fixed an issue where sim data generation doesn't handle clothing mesh without UV verts.
  • Added support on male atom/clothings
  • Fixed issue where dazmesh usesimplematerial is not cleared when switching view modes
  • Fixed issue where existing particle blend data were not reapplied after sim data regeneration
  • Added a warning message when attempting to re-gen sim data on clothing item with no pre-existing sim data
Back
Top Bottom