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Fixed an issue where adaptive collider radii baked into guide mesh wrap uses stale sim data
Replaced OBJexporter reference since is blocked by a security patch in latest VaM release.
Should work on latest VaM (1.22.0.13) now
Clothing Editor 1.2.0
Updates:
The posed morph skin can now be exported to OBJ for cloth mesh fitting.
Clothing vertex hide control. Hidden verts are excluded from wrapping.
Per-wrapper settings sub-tabs.
Slider control to merge nearby particles by distance when regenerating cloth sim data, reducing particle counts on dense meshes
Quieter console logging by default, with a Verbose Logging toggle.
Various bug fixes and QoL changes.
ReCloth 1.3.0 (
Unreleased* ) support
New Wrapper: WrapEX (experimental)
Wraps up to 12 tri per vert. Thick garments will suffer less deform
Requires ReCloth 1.3.0 to use
New Wrap target: Guide mesh
Cloth verts from on submesh can be directly wrapped to any other submesh, which acts as guide mesh
Requires ReCloth 1.3.0 to use
Guide mesh adaptive collider radii
guide mesh wrapping also calculates distance field between the cloth verts to guide mesh, and stores it into vab file
ReCloth guide mesh sim will build adaptive collider radii from this for accurate thick garment collision.
Requires ReCloth 1.3.0 to use
*Release planned later this week. Tutorials will follow
Added pose preset save/load.
Now normal recalc will trigger before every wrap call targeted to morphed/drawn/base with pose skin. (base skin with bind pose won't trigger recalc).
previously it was not triggering for bind pose morph/drawn.
Fixed an issue where normals are not recalculated after posing.
Fixed an issue where 'morphed'/'base' skin manual selection not using posed mesh for detection.
Pose bug fix
Fixed bulge factor calculation that was causing some parts of the body bulge more than it should.
Fixed bone hier calculation that sometimes does not properly propagate rotations to child bones.
Clothing Editor 1.1.0
Update
Added "Pose" Tab
The "Base" and "Morphed" skin mesh can now be posed under pose tab. (The plugin initialize skin to "drawn". To use the pose controls, switch to "base" or "morphed")
Choose bone from the chooser to rotate. X mirroring is enabled by default.
Mainly intended for direct rewrap for clothing base fitted to a different pose other than T-pose.
Quick buttons for A-Pose and High heels.
Hide skin geometry
Under skin selection tab, skin mesh triangles can be hidden using the new buttons , allowing easier selection to inner geometry, e.g teeth, tongue, eyes, etc.
It is no longer required to put on clothing creator and press 'import' to sync the morphs. Now just pressing "refresh morphs" button will sync the "Morphed" skin to latest morphs applied.
Bug fix
Fixed an issue where sim data generation doesn't handle clothing mesh without UV verts.
Added support on male atom/clothings
Fixed issue where dazmesh usesimplematerial is not cleared when switching view modes
Fixed issue where existing particle blend data were not reapplied after sim data regeneration
Added a warning message when attempting to re-gen sim data on clothing item with no pre-existing sim data