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Clothing Editor

Plugins + Scripts Clothing Editor

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Hi, Regguise, I have a question. As shown in the image, even though the garment is attached to the same surface, its position still shifts. Can this plugin wrap the garment around a triangular surface and maintain its shape and position in its original location?

1.png
2.png
 
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i get the same error when trying to generate sim data:

!> Cannot regenerate ClothGeometryData from base mesh: uvVertToBaseVert mapping is null or empty

some clothing get this error, but some other clothing do not.
is is because some certain type of the clothing have bug?
 
regguise updated Clothing Editor with a new update entry:

1.1.0 Update

Clothing Editor 1.1.0


  • Update

    • Added "Pose" Tab
      • View attachment 581232
      • The "Base" and "Morphed" skin mesh can now be posed under pose tab
      • Choose bone from the chooser to rotate. X mirroring is enabled by default.
      • Mainly intended for direct rewrap for clothing base fitted to a different pose other than T-pose.
      • Quick buttons for A-Pose and High heels.
    • Hide skin geometry
      • Under skin...

Read the rest of this update entry...
 
It‘s bit wierd,in vam 1.22.13, when I use some clothing I downloaded from hub,like the green top in the look of Laura from SFV made by you, re-generate sim data works,but if I create clothing in vam from scratch,it doesn't.
Hi, it should be fixed in the latest version. Please give a try and let me know. Thanks
 
i get the same error when trying to generate sim data:

!> Cannot regenerate ClothGeometryData from base mesh: uvVertToBaseVert mapping is null or empty

some clothing get this error, but some other clothing do not.
is is because some certain type of the clothing have bug?
Hi, it should be fixed in the latest version. Please give a try and let me know. Thanks
 
i tried using the pose feature but the character is still stuck in a t-pose even after i messed with the settings.
1775624620193.png
 
1775626746648.pngit's working now! also, can i export the posed mesh? tryna use it as a ref for cloth sim in other software.
 
I'm trying to do a demo run of how to use it but it's telling me that I (can't save warp store in package)????
 
I'm trying to do a demo run of how to use it but it's telling me that I (can't save warp store in package)????
Hi, yes. As I stated in the original post. The plugin won't save clothing that is inside a var package.
 
Hi thanks, for the great plugin. you have solved a big problem for many VAM users :D

Will there be future support for Altfuta plugin? I'm not the wealthiest but I would subscribe to a patreon page or donate so your work isn't in vain!
 
Hi, yes. As I stated in the original post. The plugin won't save clothing that is inside a var package.
I would also suppot your plugin development including this and others if we have any method to subscribe, but most important is that we respect your choice and the way you work and the balance of your life.
 
Hello. Thanks for the great plugin.
I tried to use it as the video guide shows, but when I try to select clothing, no white highlight shows up. And when clicking on the atom, I end up selecting a body part target. Is there a way to totally close body parts selection?
Please forgive if the question sounds ... stupid.:cry:
 
Hello. Thanks for the great plugin.
I tried to use it as the video guide shows, but when I try to select clothing, no white highlight shows up. And when clicking on the atom, I end up selecting a body part target. Is there a way to totally close body parts selection?
Please forgive if the question sounds ... stupid.:cry:
Hi, you need to click "Start manual Selection" button to enter selection mode, then, press ctrl to select, shift to deselect.
 
What is the intended use of the pose feature?
For example, I tried copying over some gen9 wrist cuffs.
I have the g2 model posed exactly in daz matching g9 A-Pose
I set the same x/y/z rotations (matching bend/twist in DAZ) in this plugin but the import doesn't line up exactly.
I also try to wrap to a single triangle on the arm and it causes the wrap to go flat.

Very promising stuff, magic even! But I am not sure how to use it.
 
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What is the intended use of the pose feature?
For example, I tried copying over some gen9 wrist cuffs.
I have the g2 model posed exactly in daz matching g9 A-Pose
I set the same x/y/z rotations (matching bend/twist in DAZ) in this plugin but the import doesn't line up exactly.
Hi, if you are applying same rotation to g2 in daz, it should match what you get with same rotation values in the plugin. But to g9 it probably won't match as it is basically a different rig.

So the flow would be: fit your clothing to g2 in whatever pose, import clothing to vam. then load the plugin, apply the same rotations you used with g2 fitting, rewrap.

BTW g2 doesn't have twist bones, definitely not in VaM. So if you have additional setup in daz that give g2 twist bones, that may also be the reason why the pose doesn't match.

Let me know.
 
Hi, if you are applying same rotation to g2 in daz, it should match what you get with same rotation values in the plugin. But to g9 it probably won't match as it is basically a different rig.

So the flow would be: fit your clothing to g2 in whatever pose, import clothing to vam. then load the plugin, apply the same rotations you used with g2 fitting, rewrap.

BTW g2 doesn't have twist bones, definitely not in VaM. So if you have additional setup in daz that give g2 twist bones, that may also be the reason why the pose doesn't match.

Let me know.

I just mean the Rotation Transforms, like for the Left Shoulder (Twist, Front-Back, Bend). I guess that translates to X/Y/Z in your plugin.
1775957187170.png


Basically what I did is use a pose converter to apply the g9 base A-pose to the g2 in Daz.
This translates to:
45.0 Bend Shoulders
13.0 Bend ForeArm
11.0 Side-Side Hand

Basically I have clothing that is wrapped to the g9 arms, that gets deformed if I fit it to the G2 (T-Pose).
So I was trying to fit to G9 -> Set G2 Clone on G9 -> Export Clothing to obj (in A-Pose) -> Import into Vam

Edit: ohhhhhhhhhhhhhhh I see what you mean 💡. Correct me if I'm wrong but I should:
- Fit to G2 (T-Pose, deformed) -> Import into VAM (deformed) -> Pose in ClothingEditor A-Pose -> Rewrap
 
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