As I stated in the post, this plugin cannot save changes to clothing item already in a package (.var)View attachment 572893
How do i fix this
As I stated in the post, this plugin cannot save changes to clothing item already in a package (.var)View attachment 572893
How do i fix this
Clothing Editor 1.1.0
- Update
Added "Pose" Tab
- View attachment 581232
- The "Base" and "Morphed" skin mesh can now be posed under pose tab
- Choose bone from the chooser to rotate. X mirroring is enabled by default.
- Mainly intended for direct rewrap for clothing base fitted to a different pose other than T-pose.
- Quick buttons for A-Pose and High heels.
- Hide skin geometry
- Under skin...
Hi, it should be fixed in the latest version. Please give a try and let me know. ThanksIt‘s bit wierd,in vam 1.22.13, when I use some clothing I downloaded from hub,like the green top in the look of Laura from SFV made by you, re-generate sim data works,but if I create clothing in vam from scratch,it doesn't.
Hi, it should be fixed in the latest version. Please give a try and let me know. Thanksi get the same error when trying to generate sim data:
!> Cannot regenerate ClothGeometryData from base mesh: uvVertToBaseVert mapping is null or empty
some clothing get this error, but some other clothing do not.
is is because some certain type of the clothing have bug?
As you can see from the info text, you need to switch skin to 'base' or 'morphed'i tried using the pose feature but the character is still stuck in a t-pose even after i messed with the settings.
View attachment 581238
my bad, totally missed that new button lolAs you can see from the info text, you need to switch skin to 'base' or 'morphed'
No. But you should be able to export from daz by applying the same bone rotations you used. It will give you the same result.View attachment 581243it's working now! also, can i export the posed mesh? tryna use it as a ref for cloth sim in other software.
gotchu, that's a solid shout.No. But you should be able to export from daz by applying the same bone rotations you used. It will give you the same result.
Hi, yes. As I stated in the original post. The plugin won't save clothing that is inside a var package.I'm trying to do a demo run of how to use it but it's telling me that I (can't save warp store in package)????
I would also suppot your plugin development including this and others if we have any method to subscribe, but most important is that we respect your choice and the way you work and the balance of your life.Hi, yes. As I stated in the original post. The plugin won't save clothing that is inside a var package.
Pose bug fix
- Fixed bulge factor calculation that was causing some parts of the body bulge more than it should.
- Fixed bone hier calculation that sometimes was not properly propagate rotations to child bones.
- Fixed an issue where 'morphed'/'base' skin manual selection not using posed mesh for detection.
Hi, you need to click "Start manual Selection" button to enter selection mode, then, press ctrl to select, shift to deselect.Hello. Thanks for the great plugin.
I tried to use it as the video guide shows, but when I try to select clothing, no white highlight shows up. And when clicking on the atom, I end up selecting a body part target. Is there a way to totally close body parts selection?
Please forgive if the question sounds ... stupid.![]()
Thanks a lotHi, you need to click "Start manual Selection" button to enter selection mode, then, press ctrl to select, shift to deselect.
Hi, if you are applying same rotation to g2 in daz, it should match what you get with same rotation values in the plugin. But to g9 it probably won't match as it is basically a different rig.What is the intended use of the pose feature?
For example, I tried copying over some gen9 wrist cuffs.
I have the g2 model posed exactly in daz matching g9 A-Pose
I set the same x/y/z rotations (matching bend/twist in DAZ) in this plugin but the import doesn't line up exactly.
Hi, if you are applying same rotation to g2 in daz, it should match what you get with same rotation values in the plugin. But to g9 it probably won't match as it is basically a different rig.
So the flow would be: fit your clothing to g2 in whatever pose, import clothing to vam. then load the plugin, apply the same rotations you used with g2 fitting, rewrap.
BTW g2 doesn't have twist bones, definitely not in VaM. So if you have additional setup in daz that give g2 twist bones, that may also be the reason why the pose doesn't match.
Let me know.