Hey everyone,
I have a habit of constantly making changes to a scene and then saving it right after, overwriting the previous version. I've never had an issue until now.
I was working on an update for my Judy scene, which differs greatly from the current Hub version since I made tons of changes (like two weeks of accumulated changes). Now, VaM crashes immediately after the scene finishes loading; just a black screen and followed by a crash. Not only does it crash VaM, but my whole PC freezes for like ten seconds before coming back to normal, which is very unusual even for other VaM crashes I've experienced. I tried the usual PC reboot, repairing the core, I also tried loading the scene with lower performance settings (fewer pixel lights, lower physics update cap) in case it was a performance issue, but that didn't help. Now I can't even open the scene to find out what's happening in the first place.
My question is whether I can somehow edit the scene file externally to fix it; like editing the .json to disable every atom in the scene, or disabling atom collision, or anything else that could help really, maybe some weird collision is happening during scene start. I think the last things I was editing involved adding physics-based objects to the environment, so that could be the culprit.
Thanks in advance, any support is appreciated.
I have a habit of constantly making changes to a scene and then saving it right after, overwriting the previous version. I've never had an issue until now.
I was working on an update for my Judy scene, which differs greatly from the current Hub version since I made tons of changes (like two weeks of accumulated changes). Now, VaM crashes immediately after the scene finishes loading; just a black screen and followed by a crash. Not only does it crash VaM, but my whole PC freezes for like ten seconds before coming back to normal, which is very unusual even for other VaM crashes I've experienced. I tried the usual PC reboot, repairing the core, I also tried loading the scene with lower performance settings (fewer pixel lights, lower physics update cap) in case it was a performance issue, but that didn't help. Now I can't even open the scene to find out what's happening in the first place.
My question is whether I can somehow edit the scene file externally to fix it; like editing the .json to disable every atom in the scene, or disabling atom collision, or anything else that could help really, maybe some weird collision is happening during scene start. I think the last things I was editing involved adding physics-based objects to the environment, so that could be the culprit.
Thanks in advance, any support is appreciated.