Hello there,
I'm new here, english isn't my first language so I'll try my best. I'm starting to mess with Timeline, and it's amazing ! Thanks AcidBubbles for that

However I encountered the same problem twice now, and didn't find any other person mentionning it anywhere on the internet :
So, I made two animations (each on two layers ; one for body poses, the other for facial expressions), containing some geometry targets (both anims have the same targets).
All of a sudden, the geometries on the "expressions" layer of both anims stopped affecting the Person's actual face when animations run.
Some informations :
- Geometries sliders will still move in Target tab, as defined by keyframes.
- Adding a new geometry works. Only the ones present "before the bug" are stuck.
- Moving the bugged geometries sliders in Female Morph tab works ; the Person's face is affected. So the problem is within Timeline.
- Removing a bugged geometry target and adding it again doesn't work.
- Exporting and importing animations doesn't resolve the problem. Same with layer.
- Recall: The problem only affected the anims on
the second layer. On the first layer, present geometries still work and btw they are the same kind (poses, not morphs).
I can't tell exactly the moment and the cause of this, as I noticed it randomly after some time, but :
- Only thing that changed since last time I worked on the scene was me activating "Realtime LipSync" and "Vammoan" plugins on the Person (plugins were already there, just disabled). Don't know if it can generate some conflicts.
- MacGruber's life (breathing) was active all along.
It really acts like those specific targets were doomed by that iteration of the timeline plugin.
For now the only solution I found is to export all animations, delete Timeline plugin from the Person, and add a new one and import anims.