Just from looking over videos and without having read all posts in detail it looks like you probably have nodes fighting each other. Either because directly connected nodes are too far apart or trying to twist away from each other in a way that fights the physics engine of the game. Individual node physics settings can play a factor too but that likely isn’t what is going on here.
If you must animate intermediary nodes (elbows/knees) you can often get away with just animating their position while leaving rotation off, this would reduce rotation conflicts in physics.
To fix this, with animation stopped, temporarily turn off these nodes and let them return to their natural positions, turn them back on and make a slight adjustment so timeline picks up the key.
While typically it is these intermediary nodes causing problems, any time a control node gets too far away from its physical node/location you can have similar problems and this applies to all nodes on the body.
In general you will want to animate as few nodes as possible to create your animation and let the physics do the rest.
Thanks for your reply Damarmau
I'm really not sure, if it is about fighting nodes in my case.
It really only affects the hip and this mostly on every animation, not just on a few, where there maybe could be a node problem.
This happens also on poses, where the nodes are not far away from each other or where there is obviously no great tension between the nodes
This problem occurs normaly only on the female.
I also often have the penomen, that the animated hip movement gets really sticky and only does mini movements allthough
the node is moving a big way. This especially happens in VR and less in Desktop mode.
But for me it looks like, there is a problem with the hip node itself.
I'm not sure, if a plugin can cause this problem. I used orifice dynamics, which adds a lot of morphs to the genital area and they
stay, even if I remove the plugin or also the shake it plugin I used, added a lot of morphs to the character.
Just a guess, but I will see, if it has something to do with it, when I don't use them in the future.
Also when I have that hip rotate away problem, the original position is still saved somehow in timeline.
I can click on apply saved pose in timeline and it loads the original pose again but the hip immediately turns away again after a second.
It's like, timeline doesn't hold that hip node correctly. Position and Rotation are mostly set to on.
When I get messy positions or if nodes really can no longer get along with each other I often turn off position and rotation of the necessary
node, then set it to on again, and realign them, as you suggested.
The other thing you said, only use the position of a node and turn off the rotation is sure something I will pay attention in the future
for taking out tension between nodes.